Railroad Ink: Deep Blue Edition is a roll-and-write game where players draw tracks and roads on their boards to connect exits and score points. The game includes special dice and expansions for added complexity.
Railroad Ink: Deep Blue Edition is easy to learn and play, with simple rules and intuitive gameplay. However, the expansions can add complexity for experienced players.
While luck plays a role in the dice roll, players control how they use the results to create their paths and score points.
Players do not directly interact with each other but will compare scores at the end of the game to determine the winner. The game is primarily focused on individual strategy and decision-making.
The game includes multiple expansions and random dice rolls, providing high variability and replayability. Players can also challenge themselves to beat their scores. The map at the end of the game is almost always different.
Railroad Ink: Deep Blue Edition is an exciting game that requires strategic thinking and planning. The game is easy to learn but challenging to master, making it a great choice for casual and serious gamers.
Railroad Ink: Deep Blue Edition can be played solo, making it an excellent option for those who prefer to play alone or to practice their skills before playing with others.
The game can be played in just 20-30 minutes, making it an excellent choice for those who want a short game that can be played during a lunch break or while waiting for friends to arrive.
The game is suitable for players of all ages, making it a great choice for families who want to play together.
The game comes in a compact box that is easy to transport, making it an excellent choice for taking during trips or playing on the go.
While the game requires strategic thinking and planning, luck also plays a significant role in the game. Some players may find this frustrating if they feel they are not getting the needed die rolls.
The game is primarily a solo experience, with limited opportunities for player interaction. This may not appeal to those who prefer games with more social interaction.
The game's theme is centered around building railroads and highways, which may not appeal to those who prefer games with more immersive or varied themes.
While the game is engaging, it may not be challenging enough for more experienced gamers looking for a more complex game.
Check the rules of Railroad Ink: Deep Blue Edition in a PDF file.
You can also find the community-driven rules summary, player aid, etc., in the Railroad Ink: Deep Blue Edition files section on the BoardGameGeek website. You need an account on BGG to download files.
You will roll four dice. Three of these have Straight, Curved, T junction Railway or Highway. One of these has Overpass, Curved station or Straight station. Ensure you anticipate and make space for the special and normal dice on your map.
Before drawing your routes, take a moment to look at the dice and plan where you want to place them. You can rotate or reverse a die before drawing on the map. Try to create a network of routes that will connect as many exits as possible.
In Railroad Ink, connecting exits will give you the maximum points, followed by the longest highway and railway. Hence, you should connect as many exits as possible. While connecting exits, try to build the longest possible highway and railway. This will give you the maximum points.
Consider the example above. I've tried to connect as many exits as possible while trying to build the longest roads & railways. The blue line denotes the long highway, while the green denotes the long railway. Both are 13 points long. The longest network has nine exits.
It can, at max, give you 9 points. It's not worth it to give importance to the centre. However, when you can't use dice to maximise your points in any way, you can try to draw them in the centre to get some points.
In the example game above, you can see that I could have used the 7 overpass near the 6 overpass to score one more point.
Stations can connect your highway and railway. If you can connect your longest road and railway with stations, you can earn many points. You have a 0.75 probability of getting a station every round. Use them wisely to earn more points.
Every dead end gives you a negative point. If you can push the dead ends to the edge of the map, you won't get any negative points.
During the game, you can use up to three of the six available special routes with a maximum of one each round. This can connect four routes in a single space or when you don't get the die roll you want. Saving these special routes for rounds 5, 6 & 7 is advisable.
T junctions are the most valuable normal die route. It gives you multiple options to build your map. Curves can be tricky and put you in a bad spot. You have to use it with caution.
When you play with river expansion, it's beneficial to start the river from one edge of the map near which you need a straight rail or road, as river dice have bridge faces which can help you build that straight rail or road.
When playing with the lake expansion, try to draw a lake in the centre of the map, as the networks connected to the same lake are connected.