Fantasy Realms is a card game where players form the best possible realm to score points. Each card has unique abilities, and players must balance their hand to maximize their score.
Fantasy Realms is easy to learn and play, with straightforward rules and mechanics, making it accessible to both casual and experienced gamers.
Luck plays a significant role in Fantasy Realms as players draw & are dealt cards randomly, but strategic card selection and hand management are more important factors in winning the game.
Fantasy Realms has limited player interaction as players focus on building their own hands. However, you can draft a card from the discard area to block other players.
Fantasy Realms offers moderate replayability due to the large variety of cards and the different combinations that can be created, making each game unique and challenging.
Fantasy Realms is a simple game to learn, with straightforward rules that can be understood in just a few minutes.
Despite its simplicity, Fantasy Realms offers a lot of strategic depth. Players must carefully choose which cards to play and when to play them in order to maximize their score.
With over 53 unique cards, each game will be different, as players have to adapt to the cards they are dealt.
Fantasy Realms is a fast-paced game that can be played in just 20-30 minutes. This makes it a great choice for a quick game night or as a filler game between longer games.
The artwork in Fantasy Realms is stunning, with each card featuring detailed illustrations that bring the game's fantasy world to life.
The game creators have developed a web app to score points for the cards in hand at the end game. It makes the scoring easy.
While Fantasy Realms is a fun game, it doesn't offer a lot of player interaction. Players are mostly focused on building their own hands and scoring points, rather than directly interacting with each other.
While there is some strategy involved in Fantasy Realms, luck plays a big role in the game. The cards you draw can heavily impact your ability to score points, which can be frustrating for some players.
While the artwork in Fantasy Realms is beautiful, the game doesn't have a strong theme. The cards are loosely based on fantasy tropes, but there isn't a cohesive story or world-building to tie them together.
While Fantasy Realms offers some strategic depth, it may not be enough for more experienced gamers who are looking for a more complex game.
Check the rules of Fantasy Realms in a PDF file.
You can also find the community-driven rules summary, player aid, etc., in the Fantasy Realms files section on the BoardGameGeek website. You need an account on BGG to download files.
These strategies are for players who have either not played or played one or two games of Fantasy Realms.
Fantasy Realms have 53 cards with 11 different suits with 5 cards each except the Wild suit which only has 3 cards. Go through each card and know its abilities and penalties.
Many cards in Fantasy Realms have special abilities that work well with other cards. Look for cards that have synergies with each other and try to build a hand that takes advantage of these synergies. Below are the best synergies in the game.
Cards with synergy | Least potential points |
---|---|
Candle, Book of Changes, Bell Tower, Any wizard (Can also use BoC ability instead) | 128 |
Mountain, Smoke, Wildfire | 126 |
Great Flood, Whirlwind, Rainstorm | 103 |
Shield of Keth, Sword of Keth and a leader | 91 |
King, Queen, Army cards (Any number) | 14 + (40 * no of Army cards) |
The discard area can be a great source of the cards you may need. Keep an eye on the cards that are being discarded. Also, pay attention to what other players are taking from the discard area. It will give you an idea of what type of cards others are looking for so that you can adjust your strategy accordingly.
Sometimes it's better to discard a card than to keep it in your hand. If a card isn't working well with the rest of your hand, don't hesitate to discard it and look for something better.
There are some cards with no penalty and great scoring potential. Don't discard these cards early in the game as other players may build their hand around those cards. Those cards can also be your great backup plan. Those cards: Candle, Bell Tower, Book of Changes, King, Queen, Sword of Keith, Shielf of Keith, Gem of Order, World Tree, Smoke.
Pay attention to what your opponents are collecting from the discard area and try to disrupt their strategy by keeping cards that they need or if you're ahead of them in player turn take the cards they want when possible.
If you are missing a suit or a particular card to complete a synergy, One of Mirage or Shapeshifter cards can substitute what you need.
When you complete the synergy you need and are confident that you will win, it is wise to try to end the game quickly by drawing cards from the pile as the game ends as soon as there are 10 cards or 12 cards (in case of a 2 player game) in the discard area. This is to prevent other players from building a stronger hand than you.