All available BGG mechanics are assigned an initial score of zero. Then, the games in the above list are processed one by one.
The score of a mechanic is incremented by one when it is found in a game. This process is repeated for all the three lists above to arrive at the final score.
Use the drop-down below to check the mechanics rank for the top 50/150/200 games. You can click on a mechanic to know more.
Last updated: May 31, 2024
Rank
Mechanic
Score
1
Hand Management
142
2
Variable Player Powers
107
3
Solo / Solitaire Game
96
4
Variable Set-up
94
5
Set Collection
87
6
Open Drafting
82
7
End Game Bonuses
77
8
Dice Rolling
66
9
Income
51
10
Cooperative Game
50
11
Contracts
49
12
Tags
46
13
Simultaneous Action Selection
45
13
Worker Placement
45
15
Hexagon Grid
43
16
Deck, Bag, and Pool Building
41
17
Take That
40
18
Tile Placement
39
18
Modular Board
39
18
Scenario / Mission / Campaign Game
39
21
Action Points
32
21
Area Majority / Influence
32
23
Push Your Luck
31
24
Grid Movement
29
25
Turn Order: Progressive
28
25
Events
28
25
Victory Points as a Resource
28
25
Increase Value of Unchosen Resources
28
29
Area Movement
27
30
Point to Point Movement
26
30
Tech Trees / Tech Tracks
26
32
Network and Route Building
25
33
Role Playing
24
33
Communication Limits
24
35
Once-Per-Game Abilities
23
35
Race
23
37
Turn Order: Claim Action
22
37
Market
22
37
Closed Drafting
22
37
Multi-Use Cards
22
41
Team-Based Game
21
41
Action Queue
21
41
Card Play Conflict Resolution
21
44
Action Retrieval
20
44
Delayed Purchase
20
46
Campaign / Battle Card Driven
17
46
Turn Order: Stat-Based
17
46
Movement Points
17
46
Deck Construction
17
50
Worker Placement, Different Worker Types
16
51
Pattern Building
15
51
Legacy Game
15
51
Narrative Choice / Paragraph
15
54
Auction/Bidding
14
54
Variable Phase Order
14
54
Player Elimination
14
57
Automatic Resource Growth
13
57
Ownership
13
57
Hidden Victory Points
13
60
Trading
12
60
Square Grid
12
60
Map Addition
12
63
Voting
11
63
Enclosure
11
63
Memory
11
63
Sudden Death Ending
11
63
Negotiation
11
68
Traitor Game
10
68
Catch the Leader
10
68
Grid Coverage
10
71
Storytelling
9
71
Action Drafting
9
71
Follow
9
71
Die Icon Resolution
9
71
Hidden Roles
9
71
Auction: Dutch
9
71
Track Movement
9
78
Score-and-Reset Game
8
78
Turn Order: Auction
8
78
Advantage Token
8
78
Stat Check Resolution
8
78
Line of Sight
8
83
Simulation
7
83
Turn Order: Pass Order
7
83
Interrupts
7
83
Critical Hits and Failures
7
83
King of the Hill
7
83
Resource to Move
7
89
Paper-and-Pencil
6
89
Force Commitment
6
89
Loans
6
92
Trick-taking
5
92
Pattern Recognition
5
92
Turn Order: Role Order
5
92
Connections
5
92
Tug of War
5
92
Investment
5
92
Chaining
5
99
Area-Impulse
4
99
Roles with Asymmetric Information
4
99
Auction: Turn Order Until Pass
4
99
Worker Placement with Dice Workers
4
99
Three Dimensional Movement
4
99
Pattern Movement
4
99
Programmed Movement
4
99
Bias
4
99
Map Reduction
4
99
Bingo
4
99
Layering
4
99
Deduction
4
99
Ordering
4
112
Pick-up and Deliver
3
112
Betting and Bluffing
3
112
Turn Order: Time Track
3
112
Rondel
3
112
Semi-Cooperative Game
3
112
Action/Event
3
112
Targeted Clues
3
112
Re-rolling and Locking
3
112
Finale Ending
3
112
Random Production
3
112
Alliances
3
112
Constrained Bidding
3
112
Mancala
3
112
Map Deformation
3
112
Zone of Control
3
112
Melding and Splaying
3
112
Neighbor Scope
3
129
Commodity Speculation
2
129
Secret Unit Deployment
2
129
Line Drawing
2
129
Lose a Turn
2
129
Flicking
2
129
Static Capture
2
129
Highest-Lowest Scoring
2
129
Auction: Sealed Bid
2
129
Selection Order Bid
2
129
Pieces as Map
2
129
Hidden Movement
2
140
Stock Holding
1
140
Chit-Pull System
1
140
Real-Time
1
140
Passed Action Token
1
140
Command Cards
1
140
Order Counters
1
140
Prisoner's Dilemma
1
140
Bribery
1
140
Closed Economy Auction
1
140
Relative Movement
1
140
Moving Multiple Units
1
140
Move Through Deck
1
140
Slide/Push
1
N/A
Rock-Paper-Scissors
0
N/A
Crayon Rail System
0
N/A
Roll / Spin and Move
0
N/A
Singing
0
N/A
Acting
0
N/A
Single Loser Game
0
N/A
Action Timer
0
N/A
Ratio / Combat Results Table
0
N/A
Minimap Resolution
0
N/A
Player Judge
0
N/A
Kill Steal
0
N/A
Elapsed Real Time Ending
0
N/A
I Cut, You Choose
0
N/A
Auction: English
0
N/A
Auction: Once Around
0
N/A
Auction: Multiple Lot
0
N/A
Auction: Dexterity
0
N/A
Auction: Fixed Placement
0
N/A
Auction: Dutch Priority
0
N/A
Measurement Movement
0
N/A
Different Dice Movement
0
N/A
Impulse Movement
0
N/A
Movement Template
0
N/A
Multiple Maps
0
N/A
Ladder Climbing
0
N/A
Turn Order: Random
0
N/A
Stacking and Balancing
0
N/A
Physical Removal
0
N/A
Cube Tower
0
N/A
Speed Matching
0
N/A
Hot Potato
0
N/A
Induction
0
N/A
Predictive Bid
0
N/A
Matching
0
N/A
Drawing
0
N/A
Bids As Wagers
0
N/A
Auction Compensation
0
N/A
Questions and Answers
0
N/A
Resource Queue
0
No records
Missing mechanics!
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