Top Boardgame Mechanics

How is the score calculated?

To assign a score to each mechanic, 4 things are considered.
  • Current top 100 games on BoardGameGeek
  • Top 100 most played games of all time on BGG
  • Top 100 most-rated games of all time on BGG
  • Games with BGG rating of 7 or more.
All available BGG mechanics are assigned an initial score of zero. Then, the games in the above list are processed one by one.
The score of a mechanic is incremented by one when it is found in a game. This process is repeated for all the three lists above to arrive at the final score.
Use the drop-down below to check the mechanics rank for the top 50/150/200 games. You can click on a mechanic to know more.
Last updated: Jan 26, 2024
Rank
Mechanic
Score
1
Hand Management143
2
Variable Player Powers108
3
Solo / Solitaire Game97
4
Variable Set-up94
5
Set Collection91
6
Open Drafting79
7
End Game Bonuses77
8
Dice Rolling67
9
Cooperative Game52
10
Income50
11
Contracts48
12
Worker Placement46
12
Tags46
14
Hexagon Grid44
15
Modular Board42
15
Simultaneous Action Selection42
17
Tile Placement41
18
Take That37
18
Scenario / Mission / Campaign Game37
20
Deck, Bag, and Pool Building36
21
Area Majority / Influence34
22
Action Points33
23
Grid Movement30
24
Push Your Luck29
24
Turn Order: Progressive29
24
Events29
24
Victory Points as a Resource29
24
Increase Value of Unchosen Resources29
29
Area Movement28
30
Tech Trees / Tech Tracks26
31
Point to Point Movement25
31
Network and Route Building25
31
Market25
34
Role Playing24
35
Once-Per-Game Abilities23
35
Race23
35
Communication Limits23
38
Turn Order: Claim Action22
38
Closed Drafting22
38
Multi-Use Cards22
41
Card Play Conflict Resolution21
42
Team-Based Game20
42
Delayed Purchase20
44
Action Retrieval19
45
Campaign / Battle Card Driven18
45
Turn Order: Stat-Based18
47
Deck Construction17
48
Worker Placement, Different Worker Types16
48
Movement Points16
50
Auction/Bidding15
50
Action Queue15
50
Legacy Game15
53
Pattern Building14
53
Variable Phase Order14
53
Player Elimination14
53
Ownership14
57
Automatic Resource Growth13
57
Square Grid13
57
Map Addition13
57
Hidden Victory Points13
61
Trading12
61
Memory12
61
Sudden Death Ending12
64
Voting10
64
Storytelling10
64
Enclosure10
64
Traitor Game10
64
Grid Coverage10
69
Follow9
69
Die Icon Resolution9
69
Catch the Leader9
69
Hidden Roles9
73
Score-and-Reset Game8
73
Turn Order: Auction8
73
Action Drafting8
73
Advantage Token8
73
Narrative Choice / Paragraph8
73
Stat Check Resolution8
73
Negotiation8
73
Auction: Dutch8
73
Track Movement8
73
Line of Sight8
83
Simulation7
83
Turn Order: Pass Order7
83
Critical Hits and Failures7
83
King of the Hill7
83
Resource to Move7
88
Force Commitment6
88
Tug of War6
88
Loans6
91
Trick-taking5
91
Paper-and-Pencil5
91
Pattern Recognition5
91
Turn Order: Role Order5
91
Interrupts5
91
Connections5
91
Chaining5
91
Bias5
91
Map Reduction5
100
Pick-up and Deliver4
100
Area-Impulse4
100
Investment4
100
Auction: Turn Order Until Pass4
100
Constrained Bidding4
100
Worker Placement with Dice Workers4
100
Three Dimensional Movement4
100
Pattern Movement4
100
Bingo4
100
Layering4
100
Deduction4
111
Betting and Bluffing3
111
Turn Order: Time Track3
111
Rondel3
111
Semi-Cooperative Game3
111
Action/Event3
111
Targeted Clues3
111
Re-rolling and Locking3
111
Finale Ending3
111
Roles with Asymmetric Information3
111
Random Production3
111
Alliances3
111
Selection Order Bid3
111
Mancala3
111
Map Deformation3
111
Zone of Control3
111
Melding and Splaying3
111
Neighbor Scope3
128
Commodity Speculation2
128
Secret Unit Deployment2
128
Line Drawing2
128
Lose a Turn2
128
Prisoner's Dilemma2
128
Flicking2
128
Static Capture2
128
Highest-Lowest Scoring2
128
Auction: Sealed Bid2
128
Programmed Movement2
128
Pieces as Map2
128
Hidden Movement2
128
Ordering2
128
Resource Queue2
142
Stock Holding1
142
Chit-Pull System1
142
Real-Time1
142
Passed Action Token1
142
Command Cards1
142
Order Counters1
142
Bribery1
142
Auction: Multiple Lot1
142
Closed Economy Auction1
142
Auction: Fixed Placement1
142
Relative Movement1
142
Moving Multiple Units1
142
Move Through Deck1
142
Slide/Push1
N/A
Rock-Paper-Scissors0
N/A
Crayon Rail System0
N/A
Roll / Spin and Move0
N/A
Singing0
N/A
Acting0
N/A
Single Loser Game0
N/A
Action Timer0
N/A
Ratio / Combat Results Table0
N/A
Minimap Resolution0
N/A
Player Judge0
N/A
Kill Steal0
N/A
Elapsed Real Time Ending0
N/A
I Cut, You Choose0
N/A
Auction: English0
N/A
Auction: Once Around0
N/A
Auction: Dexterity0
N/A
Auction: Dutch Priority0
N/A
Measurement Movement0
N/A
Different Dice Movement0
N/A
Impulse Movement0
N/A
Movement Template0
N/A
Multiple Maps0
N/A
Ladder Climbing0
N/A
Turn Order: Random0
N/A
Stacking and Balancing0
N/A
Physical Removal0
N/A
Cube Tower0
N/A
Speed Matching0
N/A
Hot Potato0
N/A
Induction0
N/A
Predictive Bid0
N/A
Matching0
N/A
Drawing0
N/A
Bids As Wagers0
N/A
Auction Compensation0
N/A
Questions and Answers0
No records