Top Boardgame Mechanics

How is the score calculated?

To assign a score to each mechanic, 4 things are considered.
  • Current top 100 games on BoardGameGeek
  • Top 100 most played games of all time on BGG
  • Top 100 most-rated games of all time on BGG
  • Games with BGG rating of 7 or more.
All available BGG mechanics are assigned an initial score of zero. Then, the games in the above list are processed one by one.
The score of a mechanic is incremented by one when it is found in a game. This process is repeated for all the three lists above to arrive at the final score.
Use the drop-down below to check the mechanics rank for the top 50/150/200 games. You can click on a mechanic to know more.
Last updated: Jan 09, 2026
Rank
Mechanic
Score
1
Hand Management147
2
Variable Set-up108
3
Variable Player Powers102
3
Solo / Solitaire Game102
5
End Game Bonuses94
6
Open Drafting92
7
Set Collection88
8
Dice Rolling65
9
Tags58
10
Income55
11
Cooperative Game53
12
Contracts52
13
Take That48
13
Multi-Use Cards48
15
Hexagon Grid46
16
Deck, Bag, and Pool Building45
17
Simultaneous Action Selection44
18
Tile Placement43
19
Scenario / Mission / Campaign Game42
20
Modular Board39
21
Worker Placement38
22
Race37
23
Turn Order: Progressive36
24
Push Your Luck33
25
Action Points32
25
Events32
27
Network and Route Building29
27
Tech Trees / Tech Tracks29
29
Player Elimination28
29
Once-Per-Game Abilities28
31
Area Majority / Influence27
31
Grid Movement27
31
Delayed Purchase27
31
Track Movement27
35
Point to Point Movement26
35
Increase Value of Unchosen Resources26
37
Area Movement25
37
Communication Limits25
39
Role Playing24
40
Pattern Building23
41
Card Play Conflict Resolution22
42
Score-and-Reset Game21
42
Turn Order: Claim Action21
44
Team-Based Game20
44
Ownership20
44
Square Grid20
47
Victory Points as a Resource19
48
Market18
48
Grid Coverage18
48
Closed Drafting18
51
Action Retrieval17
51
Sudden Death Ending17
51
Deck Construction17
54
Movement Points16
54
Chaining16
56
Campaign / Battle Card Driven15
56
Action Queue15
56
Die Icon Resolution15
56
Hidden Victory Points15
60
Trading14
60
Turn Order: Stat-Based14
60
Narrative Choice / Paragraph14
63
Enclosure13
63
Automatic Resource Growth13
65
Legacy Game12
65
Worker Placement, Different Worker Types12
67
Auction/Bidding11
67
Storytelling11
67
Memory11
67
Variable Phase Order11
67
Melding and Splaying11
72
Voting10
72
Traitor Game10
72
Stat Check Resolution10
72
Catch the Leader10
72
Negotiation10
72
Map Addition10
72
Deduction10
79
Simulation9
79
Follow9
81
Turn Order: Pass Order8
81
Interrupts8
81
Action Drafting8
81
Hidden Roles8
85
Turn Order: Auction7
85
Advantage Token7
85
Critical Hits and Failures7
85
Force Commitment7
85
Resource to Move7
85
Line of Sight7
91
Paper-and-Pencil6
91
Connections6
91
King of the Hill6
91
Auction: Dutch6
91
Neighbor Scope6
96
Trick-taking5
96
Semi-Cooperative Game5
96
Tug of War5
96
Loans5
96
Programmed Movement5
96
Map Reduction5
96
Bingo5
103
Pick-up and Deliver4
103
Betting and Bluffing4
103
Pattern Recognition4
103
Kill Steal4
103
Investment4
103
Auction: Turn Order Until Pass4
103
Worker Placement with Dice Workers4
103
Three Dimensional Movement4
103
Pattern Movement4
103
Map Deformation4
103
Layering4
103
Ordering4
115
Real-Time3
115
Action/Event3
115
Re-rolling and Locking3
115
Finale Ending3
115
Roles with Asymmetric Information3
115
Random Production3
115
Alliances3
115
Constrained Bidding3
115
Selection Order Bid3
115
Bias3
115
Zone of Control3
126
Commodity Speculation2
126
Secret Unit Deployment2
126
Area-Impulse2
126
Singing2
126
Turn Order: Time Track2
126
Rondel2
126
Turn Order: Role Order2
126
Lose a Turn2
126
Prisoner's Dilemma2
126
Flicking2
126
Static Capture2
126
Targeted Clues2
126
Bribery2
126
Auction: Sealed Bid2
126
Relative Movement2
126
Mancala2
126
Pieces as Map2
126
Hidden Movement2
126
Hot Potato2
145
Rock-Paper-Scissors1
145
Stock Holding1
145
Line Drawing1
145
Passed Action Token1
145
Command Cards1
145
Order Counters1
145
Highest-Lowest Scoring1
145
Closed Economy Auction1
145
Moving Multiple Units1
145
Ladder Climbing1
145
Matching1
145
Questions and Answers1
145
Resource Queue1
N/A
Crayon Rail System0
N/A
Roll / Spin and Move0
N/A
Chit-Pull System0
N/A
Acting0
N/A
Single Loser Game0
N/A
Action Timer0
N/A
Ratio / Combat Results Table0
N/A
Minimap Resolution0
N/A
Player Judge0
N/A
Elapsed Real Time Ending0
N/A
I Cut, You Choose0
N/A
Auction: English0
N/A
Auction: Once Around0
N/A
Auction: Multiple Lot0
N/A
Auction: Dexterity0
N/A
Auction: Fixed Placement0
N/A
Auction: Dutch Priority0
N/A
Measurement Movement0
N/A
Different Dice Movement0
N/A
Impulse Movement0
N/A
Move Through Deck0
N/A
Movement Template0
N/A
Multiple Maps0
N/A
Turn Order: Random0
N/A
Stacking and Balancing0
N/A
Physical Removal0
N/A
Cube Tower0
N/A
Speed Matching0
N/A
Induction0
N/A
Slide/Push0
N/A
Predictive Bid0
N/A
Drawing0
N/A
Bids As Wagers0
N/A
Auction Compensation0
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