All available BGG mechanics are assigned an initial score of zero. Then, the games in the above list are processed one by one.
The score of a mechanic is incremented by one when it is found in a game. This process is repeated for all the three lists above to arrive at the final score.
Use the drop-down below to check the mechanics rank for the top 50/150/200 games. You can click on a mechanic to know more.
Last updated: Sep 12, 2025
Rank
Mechanic
Score
1
Hand Management
148
2
Variable Set-up
109
3
Solo / Solitaire Game
101
4
Variable Player Powers
99
5
Open Drafting
94
5
End Game Bonuses
94
7
Set Collection
88
8
Dice Rolling
65
9
Tags
58
10
Income
55
11
Cooperative Game
52
11
Contracts
52
13
Multi-Use Cards
48
14
Take That
47
15
Hexagon Grid
46
15
Deck, Bag, and Pool Building
46
17
Simultaneous Action Selection
44
18
Tile Placement
43
19
Scenario / Mission / Campaign Game
42
20
Modular Board
39
21
Worker Placement
38
22
Race
37
23
Turn Order: Progressive
36
24
Action Points
32
25
Push Your Luck
31
25
Events
31
27
Network and Route Building
29
27
Tech Trees / Tech Tracks
29
29
Player Elimination
28
29
Delayed Purchase
28
31
Area Majority / Influence
27
31
Grid Movement
27
31
Track Movement
27
34
Point to Point Movement
26
34
Increase Value of Unchosen Resources
26
36
Area Movement
25
36
Once-Per-Game Abilities
25
38
Role Playing
24
38
Communication Limits
24
40
Pattern Building
23
41
Card Play Conflict Resolution
22
42
Team-Based Game
21
42
Score-and-Reset Game
21
42
Turn Order: Claim Action
21
45
Ownership
20
45
Square Grid
20
47
Victory Points as a Resource
19
48
Market
18
48
Grid Coverage
18
48
Closed Drafting
18
51
Action Retrieval
17
51
Movement Points
17
51
Deck Construction
17
54
Campaign / Battle Card Driven
16
54
Die Icon Resolution
16
54
Sudden Death Ending
16
57
Action Queue
15
57
Legacy Game
15
59
Trading
14
59
Turn Order: Stat-Based
14
59
Narrative Choice / Paragraph
14
59
Hidden Victory Points
14
63
Enclosure
13
63
Automatic Resource Growth
13
63
Chaining
13
66
Variable Phase Order
12
66
Worker Placement, Different Worker Types
12
68
Auction/Bidding
11
68
Storytelling
11
70
Voting
10
70
Memory
10
70
Simulation
10
70
Catch the Leader
10
70
Negotiation
10
70
Map Addition
10
70
Melding and Splaying
10
77
Traitor Game
9
77
Follow
9
77
Deduction
9
80
Turn Order: Auction
8
80
Turn Order: Pass Order
8
80
Action Drafting
8
80
Stat Check Resolution
8
80
Hidden Roles
8
80
Line of Sight
8
86
Interrupts
7
86
Advantage Token
7
86
Critical Hits and Failures
7
86
Force Commitment
7
86
Resource to Move
7
91
Paper-and-Pencil
6
91
Connections
6
91
King of the Hill
6
91
Auction: Dutch
6
91
Neighbor Scope
6
96
Trick-taking
5
96
Semi-Cooperative Game
5
96
Tug of War
5
96
Loans
5
96
Programmed Movement
5
96
Map Reduction
5
96
Bingo
5
103
Betting and Bluffing
4
103
Pattern Recognition
4
103
Kill Steal
4
103
Roles with Asymmetric Information
4
103
Investment
4
103
Auction: Turn Order Until Pass
4
103
Worker Placement with Dice Workers
4
103
Three Dimensional Movement
4
103
Pattern Movement
4
103
Map Deformation
4
103
Layering
4
103
Ordering
4
115
Pick-up and Deliver
3
115
Action/Event
3
115
Re-rolling and Locking
3
115
Finale Ending
3
115
Random Production
3
115
Alliances
3
115
Constrained Bidding
3
115
Selection Order Bid
3
115
Bias
3
115
Zone of Control
3
125
Commodity Speculation
2
125
Secret Unit Deployment
2
125
Area-Impulse
2
125
Singing
2
125
Turn Order: Time Track
2
125
Rondel
2
125
Real-Time
2
125
Turn Order: Role Order
2
125
Lose a Turn
2
125
Prisoner's Dilemma
2
125
Flicking
2
125
Static Capture
2
125
Targeted Clues
2
125
Bribery
2
125
Auction: Sealed Bid
2
125
Relative Movement
2
125
Mancala
2
125
Pieces as Map
2
125
Hidden Movement
2
125
Ladder Climbing
2
125
Hot Potato
2
146
Rock-Paper-Scissors
1
146
Stock Holding
1
146
Line Drawing
1
146
Chit-Pull System
1
146
Passed Action Token
1
146
Command Cards
1
146
Order Counters
1
146
Highest-Lowest Scoring
1
146
Closed Economy Auction
1
146
Moving Multiple Units
1
146
Matching
1
146
Questions and Answers
1
146
Resource Queue
1
N/A
Crayon Rail System
0
N/A
Roll / Spin and Move
0
N/A
Acting
0
N/A
Single Loser Game
0
N/A
Action Timer
0
N/A
Ratio / Combat Results Table
0
N/A
Minimap Resolution
0
N/A
Player Judge
0
N/A
Elapsed Real Time Ending
0
N/A
I Cut, You Choose
0
N/A
Auction: English
0
N/A
Auction: Once Around
0
N/A
Auction: Multiple Lot
0
N/A
Auction: Dexterity
0
N/A
Auction: Fixed Placement
0
N/A
Auction: Dutch Priority
0
N/A
Measurement Movement
0
N/A
Different Dice Movement
0
N/A
Impulse Movement
0
N/A
Move Through Deck
0
N/A
Movement Template
0
N/A
Multiple Maps
0
N/A
Turn Order: Random
0
N/A
Stacking and Balancing
0
N/A
Physical Removal
0
N/A
Cube Tower
0
N/A
Speed Matching
0
N/A
Induction
0
N/A
Slide/Push
0
N/A
Predictive Bid
0
N/A
Drawing
0
N/A
Bids As Wagers
0
N/A
Auction Compensation
0
No records
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