All available BGG mechanics are assigned an initial score of zero. Then, the games in the above list are processed one by one.
The score of a mechanic is incremented by one when it is found in a game. This process is repeated for all the three lists above to arrive at the final score.
Use the drop-down below to check the mechanics rank for the top 50/150/200 games. You can click on a mechanic to know more.
Last updated: Jan 17, 2025
Rank
Mechanic
Score
1
Hand Management
139
2
Variable Player Powers
104
3
Solo / Solitaire Game
95
4
Variable Set-up
94
5
Open Drafting
85
6
Set Collection
84
7
End Game Bonuses
75
8
Dice Rolling
64
9
Cooperative Game
52
10
Income
51
11
Contracts
48
12
Tags
47
13
Hexagon Grid
44
13
Take That
44
15
Simultaneous Action Selection
42
15
Deck, Bag, and Pool Building
42
17
Worker Placement
41
17
Scenario / Mission / Campaign Game
41
19
Tile Placement
39
19
Modular Board
39
21
Action Points
33
22
Multi-Use Cards
32
23
Area Majority / Influence
31
23
Push Your Luck
31
25
Turn Order: Progressive
29
25
Victory Points as a Resource
29
27
Grid Movement
28
27
Events
28
27
Race
28
27
Increase Value of Unchosen Resources
28
31
Point to Point Movement
27
31
Tech Trees / Tech Tracks
27
33
Network and Route Building
26
34
Communication Limits
25
35
Area Movement
24
36
Once-Per-Game Abilities
22
36
Card Play Conflict Resolution
22
36
Delayed Purchase
22
39
Team-Based Game
21
39
Role Playing
21
41
Action Queue
20
41
Turn Order: Claim Action
20
41
Action Retrieval
20
44
Market
19
44
Movement Points
19
44
Closed Drafting
19
47
Pattern Building
17
47
Player Elimination
17
47
Turn Order: Stat-Based
17
47
Deck Construction
17
51
Campaign / Battle Card Driven
16
52
Legacy Game
15
53
Auction/Bidding
14
53
Narrative Choice / Paragraph
14
53
Ownership
14
56
Automatic Resource Growth
13
56
Grid Coverage
13
56
Hidden Victory Points
13
59
Trading
12
59
Worker Placement, Different Worker Types
12
59
Square Grid
12
59
Map Addition
12
63
Storytelling
11
63
Memory
11
63
Sudden Death Ending
11
63
Negotiation
11
67
Variable Phase Order
10
67
Score-and-Reset Game
10
67
Follow
10
70
Voting
9
70
Traitor Game
9
70
Action Drafting
9
70
Die Icon Resolution
9
70
Catch the Leader
9
70
Auction: Dutch
9
70
Track Movement
9
77
Enclosure
8
77
Turn Order: Auction
8
77
Turn Order: Pass Order
8
77
Advantage Token
8
77
Stat Check Resolution
8
77
Hidden Roles
8
77
Line of Sight
8
84
Simulation
7
84
Interrupts
7
84
Critical Hits and Failures
7
84
Force Commitment
7
88
King of the Hill
6
88
Loans
6
88
Resource to Move
6
91
Trick-taking
5
91
Paper-and-Pencil
5
91
Semi-Cooperative Game
5
91
Connections
5
91
Tug of War
5
91
Investment
5
91
Worker Placement with Dice Workers
5
91
Chaining
5
99
Area-Impulse
4
99
Auction: Turn Order Until Pass
4
99
Three Dimensional Movement
4
99
Pattern Movement
4
99
Programmed Movement
4
99
Map Reduction
4
99
Bingo
4
99
Layering
4
99
Ordering
4
108
Betting and Bluffing
3
108
Pattern Recognition
3
108
Rondel
3
108
Action/Event
3
108
Re-rolling and Locking
3
108
Finale Ending
3
108
Roles with Asymmetric Information
3
108
Random Production
3
108
Alliances
3
108
Constrained Bidding
3
108
Mancala
3
108
Bias
3
108
Map Deformation
3
108
Zone of Control
3
108
Melding and Splaying
3
108
Deduction
3
108
Neighbor Scope
3
125
Pick-up and Deliver
2
125
Commodity Speculation
2
125
Secret Unit Deployment
2
125
Turn Order: Time Track
2
125
Turn Order: Role Order
2
125
Lose a Turn
2
125
Flicking
2
125
Static Capture
2
125
Targeted Clues
2
125
Kill Steal
2
125
Highest-Lowest Scoring
2
125
Auction: Sealed Bid
2
125
Selection Order Bid
2
125
Pieces as Map
2
125
Hidden Movement
2
125
Ladder Climbing
2
141
Stock Holding
1
141
Line Drawing
1
141
Chit-Pull System
1
141
Real-Time
1
141
Passed Action Token
1
141
Command Cards
1
141
Order Counters
1
141
Prisoner's Dilemma
1
141
Bribery
1
141
Closed Economy Auction
1
141
Relative Movement
1
141
Moving Multiple Units
1
141
Move Through Deck
1
141
Slide/Push
1
N/A
Rock-Paper-Scissors
0
N/A
Crayon Rail System
0
N/A
Roll / Spin and Move
0
N/A
Singing
0
N/A
Acting
0
N/A
Single Loser Game
0
N/A
Action Timer
0
N/A
Ratio / Combat Results Table
0
N/A
Minimap Resolution
0
N/A
Player Judge
0
N/A
Elapsed Real Time Ending
0
N/A
I Cut, You Choose
0
N/A
Auction: English
0
N/A
Auction: Once Around
0
N/A
Auction: Multiple Lot
0
N/A
Auction: Dexterity
0
N/A
Auction: Fixed Placement
0
N/A
Auction: Dutch Priority
0
N/A
Measurement Movement
0
N/A
Different Dice Movement
0
N/A
Impulse Movement
0
N/A
Movement Template
0
N/A
Multiple Maps
0
N/A
Turn Order: Random
0
N/A
Stacking and Balancing
0
N/A
Physical Removal
0
N/A
Cube Tower
0
N/A
Speed Matching
0
N/A
Hot Potato
0
N/A
Induction
0
N/A
Predictive Bid
0
N/A
Matching
0
N/A
Drawing
0
N/A
Bids As Wagers
0
N/A
Auction Compensation
0
N/A
Questions and Answers
0
N/A
Resource Queue
0
No records
Missing mechanics!
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