Top Boardgame Mechanics

How is the score calculated?

To assign a score to each mechanic, 4 things are considered.
  • Current top 100 games on BoardGameGeek
  • Top 100 most played games of all time on BGG
  • Top 100 most-rated games of all time on BGG
  • Games with BGG rating of 7 or more.
All available BGG mechanics are assigned an initial score of zero. Then, the games in the above list are processed one by one.
The score of a mechanic is incremented by one when it is found in a game. This process is repeated for all the three lists above to arrive at the final score.
Use the drop-down below to check the mechanics rank for the top 50/150/200 games. You can click on a mechanic to know more.
Last updated: Jan 17, 2025
Rank
Mechanic
Score
1
Hand Management139
2
Variable Player Powers104
3
Solo / Solitaire Game95
4
Variable Set-up94
5
Open Drafting85
6
Set Collection84
7
End Game Bonuses75
8
Dice Rolling64
9
Cooperative Game52
10
Income51
11
Contracts48
12
Tags47
13
Hexagon Grid44
13
Take That44
15
Simultaneous Action Selection42
15
Deck, Bag, and Pool Building42
17
Worker Placement41
17
Scenario / Mission / Campaign Game41
19
Tile Placement39
19
Modular Board39
21
Action Points33
22
Multi-Use Cards32
23
Area Majority / Influence31
23
Push Your Luck31
25
Turn Order: Progressive29
25
Victory Points as a Resource29
27
Grid Movement28
27
Events28
27
Race28
27
Increase Value of Unchosen Resources28
31
Point to Point Movement27
31
Tech Trees / Tech Tracks27
33
Network and Route Building26
34
Communication Limits25
35
Area Movement24
36
Once-Per-Game Abilities22
36
Card Play Conflict Resolution22
36
Delayed Purchase22
39
Team-Based Game21
39
Role Playing21
41
Action Queue20
41
Turn Order: Claim Action20
41
Action Retrieval20
44
Market19
44
Movement Points19
44
Closed Drafting19
47
Pattern Building17
47
Player Elimination17
47
Turn Order: Stat-Based17
47
Deck Construction17
51
Campaign / Battle Card Driven16
52
Legacy Game15
53
Auction/Bidding14
53
Narrative Choice / Paragraph14
53
Ownership14
56
Automatic Resource Growth13
56
Grid Coverage13
56
Hidden Victory Points13
59
Trading12
59
Worker Placement, Different Worker Types12
59
Square Grid12
59
Map Addition12
63
Storytelling11
63
Memory11
63
Sudden Death Ending11
63
Negotiation11
67
Variable Phase Order10
67
Score-and-Reset Game10
67
Follow10
70
Voting9
70
Traitor Game9
70
Action Drafting9
70
Die Icon Resolution9
70
Catch the Leader9
70
Auction: Dutch9
70
Track Movement9
77
Enclosure8
77
Turn Order: Auction8
77
Turn Order: Pass Order8
77
Advantage Token8
77
Stat Check Resolution8
77
Hidden Roles8
77
Line of Sight8
84
Simulation7
84
Interrupts7
84
Critical Hits and Failures7
84
Force Commitment7
88
King of the Hill6
88
Loans6
88
Resource to Move6
91
Trick-taking5
91
Paper-and-Pencil5
91
Semi-Cooperative Game5
91
Connections5
91
Tug of War5
91
Investment5
91
Worker Placement with Dice Workers5
91
Chaining5
99
Area-Impulse4
99
Auction: Turn Order Until Pass4
99
Three Dimensional Movement4
99
Pattern Movement4
99
Programmed Movement4
99
Map Reduction4
99
Bingo4
99
Layering4
99
Ordering4
108
Betting and Bluffing3
108
Pattern Recognition3
108
Rondel3
108
Action/Event3
108
Re-rolling and Locking3
108
Finale Ending3
108
Roles with Asymmetric Information3
108
Random Production3
108
Alliances3
108
Constrained Bidding3
108
Mancala3
108
Bias3
108
Map Deformation3
108
Zone of Control3
108
Melding and Splaying3
108
Deduction3
108
Neighbor Scope3
125
Pick-up and Deliver2
125
Commodity Speculation2
125
Secret Unit Deployment2
125
Turn Order: Time Track2
125
Turn Order: Role Order2
125
Lose a Turn2
125
Flicking2
125
Static Capture2
125
Targeted Clues2
125
Kill Steal2
125
Highest-Lowest Scoring2
125
Auction: Sealed Bid2
125
Selection Order Bid2
125
Pieces as Map2
125
Hidden Movement2
125
Ladder Climbing2
141
Stock Holding1
141
Line Drawing1
141
Chit-Pull System1
141
Real-Time1
141
Passed Action Token1
141
Command Cards1
141
Order Counters1
141
Prisoner's Dilemma1
141
Bribery1
141
Closed Economy Auction1
141
Relative Movement1
141
Moving Multiple Units1
141
Move Through Deck1
141
Slide/Push1
N/A
Rock-Paper-Scissors0
N/A
Crayon Rail System0
N/A
Roll / Spin and Move0
N/A
Singing0
N/A
Acting0
N/A
Single Loser Game0
N/A
Action Timer0
N/A
Ratio / Combat Results Table0
N/A
Minimap Resolution0
N/A
Player Judge0
N/A
Elapsed Real Time Ending0
N/A
I Cut, You Choose0
N/A
Auction: English0
N/A
Auction: Once Around0
N/A
Auction: Multiple Lot0
N/A
Auction: Dexterity0
N/A
Auction: Fixed Placement0
N/A
Auction: Dutch Priority0
N/A
Measurement Movement0
N/A
Different Dice Movement0
N/A
Impulse Movement0
N/A
Movement Template0
N/A
Multiple Maps0
N/A
Turn Order: Random0
N/A
Stacking and Balancing0
N/A
Physical Removal0
N/A
Cube Tower0
N/A
Speed Matching0
N/A
Hot Potato0
N/A
Induction0
N/A
Predictive Bid0
N/A
Matching0
N/A
Drawing0
N/A
Bids As Wagers0
N/A
Auction Compensation0
N/A
Questions and Answers0
N/A
Resource Queue0
No records