All available BGG mechanics are assigned an initial score of zero. Then, the games in the above list are processed one by one.
The score of a mechanic is incremented by one when it is found in a game. This process is repeated for all the three lists above to arrive at the final score.
Use the drop-down below to check the mechanics rank for the top 50/150/200 games. You can click on a mechanic to know more.
Last updated: Feb 06, 2026
Rank
Mechanic
Score
1
Hand Management
147
2
Variable Set-up
109
3
Solo / Solitaire Game
105
4
Variable Player Powers
101
5
End Game Bonuses
96
6
Open Drafting
93
7
Set Collection
89
8
Dice Rolling
64
9
Tags
59
10
Income
55
11
Cooperative Game
54
12
Contracts
52
13
Multi-Use Cards
49
14
Take That
48
15
Hexagon Grid
45
15
Deck, Bag, and Pool Building
45
17
Simultaneous Action Selection
44
18
Tile Placement
43
18
Scenario / Mission / Campaign Game
43
20
Modular Board
39
21
Worker Placement
38
22
Race
37
23
Turn Order: Progressive
36
24
Action Points
33
24
Push Your Luck
33
26
Events
32
27
Tech Trees / Tech Tracks
30
28
Network and Route Building
29
29
Once-Per-Game Abilities
28
30
Area Majority / Influence
27
30
Grid Movement
27
30
Player Elimination
27
30
Delayed Purchase
27
30
Track Movement
27
35
Point to Point Movement
26
35
Increase Value of Unchosen Resources
26
37
Area Movement
25
38
Role Playing
24
38
Communication Limits
24
40
Pattern Building
23
41
Card Play Conflict Resolution
22
42
Score-and-Reset Game
21
42
Turn Order: Claim Action
21
44
Team-Based Game
20
44
Ownership
20
44
Square Grid
20
47
Victory Points as a Resource
19
48
Action Retrieval
18
48
Market
18
48
Grid Coverage
18
48
Closed Drafting
18
52
Sudden Death Ending
17
52
Chaining
17
52
Deck Construction
17
55
Movement Points
16
56
Campaign / Battle Card Driven
15
56
Action Queue
15
56
Die Icon Resolution
15
56
Hidden Victory Points
15
60
Trading
14
60
Turn Order: Stat-Based
14
60
Narrative Choice / Paragraph
14
63
Enclosure
13
63
Automatic Resource Growth
13
65
Legacy Game
12
65
Worker Placement, Different Worker Types
12
67
Auction/Bidding
11
67
Storytelling
11
67
Melding and Splaying
11
70
Voting
10
70
Memory
10
70
Variable Phase Order
10
70
Traitor Game
10
70
Stat Check Resolution
10
70
Catch the Leader
10
70
Negotiation
10
70
Map Addition
10
70
Deduction
10
79
Simulation
9
79
Follow
9
81
Turn Order: Pass Order
8
81
Interrupts
8
81
Action Drafting
8
81
Hidden Roles
8
85
Turn Order: Auction
7
85
Advantage Token
7
85
Critical Hits and Failures
7
85
Force Commitment
7
85
Resource to Move
7
85
Line of Sight
7
91
Paper-and-Pencil
6
91
Connections
6
91
King of the Hill
6
91
Auction: Dutch
6
91
Neighbor Scope
6
96
Trick-taking
5
96
Semi-Cooperative Game
5
96
Tug of War
5
96
Loans
5
96
Programmed Movement
5
96
Map Reduction
5
96
Bingo
5
103
Pick-up and Deliver
4
103
Betting and Bluffing
4
103
Pattern Recognition
4
103
Kill Steal
4
103
Investment
4
103
Auction: Turn Order Until Pass
4
103
Worker Placement with Dice Workers
4
103
Three Dimensional Movement
4
103
Pattern Movement
4
103
Map Deformation
4
103
Layering
4
103
Ordering
4
115
Real-Time
3
115
Action/Event
3
115
Re-rolling and Locking
3
115
Finale Ending
3
115
Roles with Asymmetric Information
3
115
Random Production
3
115
Alliances
3
115
Constrained Bidding
3
115
Selection Order Bid
3
115
Bias
3
115
Zone of Control
3
126
Commodity Speculation
2
126
Secret Unit Deployment
2
126
Area-Impulse
2
126
Singing
2
126
Turn Order: Time Track
2
126
Rondel
2
126
Turn Order: Role Order
2
126
Lose a Turn
2
126
Prisoner's Dilemma
2
126
Flicking
2
126
Static Capture
2
126
Targeted Clues
2
126
Bribery
2
126
Auction: Sealed Bid
2
126
Relative Movement
2
126
Mancala
2
126
Pieces as Map
2
126
Hidden Movement
2
144
Rock-Paper-Scissors
1
144
Stock Holding
1
144
Line Drawing
1
144
Passed Action Token
1
144
Command Cards
1
144
Order Counters
1
144
Highest-Lowest Scoring
1
144
Closed Economy Auction
1
144
Moving Multiple Units
1
144
Ladder Climbing
1
144
Hot Potato
1
144
Matching
1
144
Questions and Answers
1
144
Resource Queue
1
N/A
Crayon Rail System
0
N/A
Roll / Spin and Move
0
N/A
Chit-Pull System
0
N/A
Acting
0
N/A
Single Loser Game
0
N/A
Action Timer
0
N/A
Ratio / Combat Results Table
0
N/A
Minimap Resolution
0
N/A
Player Judge
0
N/A
Elapsed Real Time Ending
0
N/A
I Cut, You Choose
0
N/A
Auction: English
0
N/A
Auction: Once Around
0
N/A
Auction: Multiple Lot
0
N/A
Auction: Dexterity
0
N/A
Auction: Fixed Placement
0
N/A
Auction: Dutch Priority
0
N/A
Measurement Movement
0
N/A
Different Dice Movement
0
N/A
Impulse Movement
0
N/A
Move Through Deck
0
N/A
Movement Template
0
N/A
Multiple Maps
0
N/A
Turn Order: Random
0
N/A
Stacking and Balancing
0
N/A
Physical Removal
0
N/A
Cube Tower
0
N/A
Speed Matching
0
N/A
Induction
0
N/A
Slide/Push
0
N/A
Predictive Bid
0
N/A
Drawing
0
N/A
Bids As Wagers
0
N/A
Auction Compensation
0
No records
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