All available BGG mechanics are assigned an initial score of zero. Then, the games in the above list are processed one by one.
The score of a mechanic is incremented by one when it is found in a game. This process is repeated for all the three lists above to arrive at the final score.
Use the drop-down below to check the mechanics rank for the top 50/150/200 games. You can click on a mechanic to know more.
Last updated: Feb 27, 2026
Rank
Mechanic
Score
1
Hand Management
46
2
Set Collection
36
3
Open Drafting
33
3
Variable Set-up
33
5
End Game Bonuses
31
6
Solo / Solitaire Game
26
7
Variable Player Powers
23
8
Tags
21
9
Take That
18
10
Contracts
17
10
Multi-Use Cards
17
12
Dice Rolling
16
13
Tile Placement
15
13
Simultaneous Action Selection
15
13
Race
15
16
Cooperative Game
14
16
Income
14
18
Hexagon Grid
12
18
Deck, Bag, and Pool Building
12
18
Score-and-Reset Game
12
21
Push Your Luck
11
21
Scenario / Mission / Campaign Game
11
23
Pattern Building
10
23
Turn Order: Progressive
10
23
Communication Limits
10
26
Network and Route Building
9
27
Player Elimination
8
27
Once-Per-Game Abilities
8
29
Action Points
7
29
Worker Placement
7
29
Grid Movement
7
29
Events
7
29
Sudden Death Ending
7
29
Delayed Purchase
7
29
Increase Value of Unchosen Resources
7
29
Track Movement
7
29
Grid Coverage
7
29
Closed Drafting
7
29
Deck Construction
7
40
Modular Board
6
40
Action Retrieval
6
40
Tech Trees / Tech Tracks
6
40
Square Grid
6
40
Chaining
6
40
Melding and Splaying
6
46
Enclosure
5
46
Point to Point Movement
5
46
Area Majority / Influence
5
46
Die Icon Resolution
5
46
Victory Points as a Resource
5
46
Market
5
46
Ownership
5
46
Hidden Victory Points
5
46
Deduction
5
55
Trading
4
55
Area Movement
4
55
Memory
4
55
Paper-and-Pencil
4
55
Action Queue
4
55
Turn Order: Stat-Based
4
55
Turn Order: Claim Action
4
55
Follow
4
55
Card Play Conflict Resolution
4
55
Catch the Leader
4
55
Bingo
4
66
Auction/Bidding
3
66
Campaign / Battle Card Driven
3
66
Team-Based Game
3
66
Role Playing
3
66
Variable Phase Order
3
66
Legacy Game
3
66
Interrupts
3
66
Connections
3
66
Worker Placement with Dice Workers
3
66
Movement Points
3
66
Neighbor Scope
3
77
Trick-taking
2
77
Storytelling
2
77
Simulation
2
77
Turn Order: Pass Order
2
77
Narrative Choice / Paragraph
2
77
Critical Hits and Failures
2
77
Force Commitment
2
77
Re-rolling and Locking
2
77
King of the Hill
2
77
Automatic Resource Growth
2
77
Random Production
2
77
Negotiation
2
77
Auction: Turn Order Until Pass
2
77
Selection Order Bid
2
77
Three Dimensional Movement
2
77
Pattern Movement
2
77
Line of Sight
2
77
Layering
2
77
Ordering
2
96
Betting and Bluffing
1
96
Secret Unit Deployment
1
96
Voting
1
96
Singing
1
96
Line Drawing
1
96
Pattern Recognition
1
96
Turn Order: Time Track
1
96
Rondel
1
96
Semi-Cooperative Game
1
96
Turn Order: Auction
1
96
Real-Time
1
96
Action Drafting
1
96
Advantage Token
1
96
Stat Check Resolution
1
96
Flicking
1
96
Static Capture
1
96
Targeted Clues
1
96
Kill Steal
1
96
Tug of War
1
96
Hidden Roles
1
96
Loans
1
96
Investment
1
96
Auction: Sealed Bid
1
96
Constrained Bidding
1
96
Auction: Dutch
1
96
Closed Economy Auction
1
96
Worker Placement, Different Worker Types
1
96
Resource to Move
1
96
Programmed Movement
1
96
Map Addition
1
96
Map Reduction
1
96
Map Deformation
1
96
Pieces as Map
1
96
Zone of Control
1
96
Ladder Climbing
1
96
Physical Removal
1
96
Matching
1
96
Questions and Answers
1
N/A
Rock-Paper-Scissors
0
N/A
Stock Holding
0
N/A
Pick-up and Deliver
0
N/A
Crayon Rail System
0
N/A
Commodity Speculation
0
N/A
Area-Impulse
0
N/A
Roll / Spin and Move
0
N/A
Chit-Pull System
0
N/A
Acting
0
N/A
Traitor Game
0
N/A
Single Loser Game
0
N/A
Turn Order: Role Order
0
N/A
Action Timer
0
N/A
Passed Action Token
0
N/A
Lose a Turn
0
N/A
Action/Event
0
N/A
Command Cards
0
N/A
Order Counters
0
N/A
Ratio / Combat Results Table
0
N/A
Prisoner's Dilemma
0
N/A
Minimap Resolution
0
N/A
Player Judge
0
N/A
Elapsed Real Time Ending
0
N/A
Finale Ending
0
N/A
Highest-Lowest Scoring
0
N/A
Roles with Asymmetric Information
0
N/A
I Cut, You Choose
0
N/A
Bribery
0
N/A
Alliances
0
N/A
Auction: English
0
N/A
Auction: Once Around
0
N/A
Auction: Multiple Lot
0
N/A
Auction: Dexterity
0
N/A
Auction: Fixed Placement
0
N/A
Auction: Dutch Priority
0
N/A
Measurement Movement
0
N/A
Different Dice Movement
0
N/A
Impulse Movement
0
N/A
Relative Movement
0
N/A
Mancala
0
N/A
Bias
0
N/A
Moving Multiple Units
0
N/A
Move Through Deck
0
N/A
Movement Template
0
N/A
Multiple Maps
0
N/A
Hidden Movement
0
N/A
Turn Order: Random
0
N/A
Stacking and Balancing
0
N/A
Cube Tower
0
N/A
Speed Matching
0
N/A
Hot Potato
0
N/A
Induction
0
N/A
Slide/Push
0
N/A
Predictive Bid
0
N/A
Drawing
0
N/A
Bids As Wagers
0
N/A
Auction Compensation
0
N/A
Resource Queue
0
No records
Missing mechanics!
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