Top Boardgame Mechanics

How is the score calculated?

To assign a score to each mechanic, 4 things are considered.
  • Current top 100 games on BoardGameGeek
  • Top 100 most played games of all time on BGG
  • Top 100 most-rated games of all time on BGG
  • Games with BGG rating of 7 or more.
All available BGG mechanics are assigned an initial score of zero. Then, the games in the above list are processed one by one.
The score of a mechanic is incremented by one when it is found in a game. This process is repeated for all the three lists above to arrive at the final score.
Use the drop-down below to check the mechanics rank for the top 50/150/200 games. You can click on a mechanic to know more.
Last updated: Jun 27, 2025
Rank
Mechanic
Score
1
Hand Management145
2
Variable Set-up109
3
Solo / Solitaire Game101
4
Variable Player Powers99
5
Open Drafting95
6
End Game Bonuses93
7
Set Collection90
8
Dice Rolling65
9
Tags57
10
Contracts53
11
Cooperative Game52
11
Income52
13
Take That48
14
Hexagon Grid46
14
Multi-Use Cards46
16
Deck, Bag, and Pool Building45
17
Simultaneous Action Selection44
18
Tile Placement42
18
Worker Placement42
20
Modular Board41
21
Scenario / Mission / Campaign Game40
22
Race39
23
Turn Order: Progressive36
24
Action Points31
24
Tech Trees / Tech Tracks31
24
Events31
27
Push Your Luck30
28
Network and Route Building29
29
Player Elimination28
29
Delayed Purchase28
31
Area Majority / Influence27
31
Grid Movement27
31
Increase Value of Unchosen Resources27
34
Area Movement26
34
Point to Point Movement26
34
Track Movement26
37
Pattern Building25
37
Once-Per-Game Abilities25
39
Role Playing24
39
Communication Limits24
41
Turn Order: Claim Action22
41
Card Play Conflict Resolution22
41
Victory Points as a Resource22
44
Team-Based Game21
45
Score-and-Reset Game19
45
Square Grid19
47
Action Queue18
47
Grid Coverage18
47
Closed Drafting18
50
Action Retrieval17
50
Ownership17
50
Movement Points17
50
Deck Construction17
54
Campaign / Battle Card Driven16
54
Die Icon Resolution16
54
Sudden Death Ending16
57
Legacy Game15
57
Market15
59
Trading14
59
Turn Order: Stat-Based14
59
Narrative Choice / Paragraph14
59
Hidden Victory Points14
63
Automatic Resource Growth13
64
Enclosure12
64
Variable Phase Order12
64
Worker Placement, Different Worker Types12
64
Chaining12
68
Auction/Bidding11
68
Storytelling11
68
Memory11
68
Simulation11
72
Voting10
72
Negotiation10
72
Map Addition10
72
Melding and Splaying10
76
Traitor Game9
76
Follow9
76
Catch the Leader9
76
Hidden Roles9
76
Deduction9
81
Turn Order: Auction8
81
Turn Order: Pass Order8
81
Interrupts8
81
Action Drafting8
81
Stat Check Resolution8
81
Line of Sight8
87
Paper-and-Pencil7
87
Advantage Token7
87
Critical Hits and Failures7
87
Force Commitment7
87
Resource to Move7
92
Connections6
92
King of the Hill6
92
Auction: Dutch6
92
Bingo6
92
Neighbor Scope6
97
Trick-taking5
97
Semi-Cooperative Game5
97
Tug of War5
97
Loans5
97
Map Reduction5
102
Betting and Bluffing4
102
Turn Order: Time Track4
102
Kill Steal4
102
Roles with Asymmetric Information4
102
Investment4
102
Auction: Turn Order Until Pass4
102
Worker Placement with Dice Workers4
102
Three Dimensional Movement4
102
Pattern Movement4
102
Programmed Movement4
102
Map Deformation4
102
Ordering4
114
Pick-up and Deliver3
114
Pattern Recognition3
114
Action/Event3
114
Re-rolling and Locking3
114
Finale Ending3
114
Random Production3
114
Alliances3
114
Constrained Bidding3
114
Selection Order Bid3
114
Bias3
114
Zone of Control3
114
Layering3
126
Commodity Speculation2
126
Secret Unit Deployment2
126
Area-Impulse2
126
Singing2
126
Rondel2
126
Real-Time2
126
Turn Order: Role Order2
126
Lose a Turn2
126
Prisoner's Dilemma2
126
Flicking2
126
Static Capture2
126
Targeted Clues2
126
Highest-Lowest Scoring2
126
Bribery2
126
Auction: Sealed Bid2
126
Relative Movement2
126
Mancala2
126
Pieces as Map2
126
Hidden Movement2
126
Hot Potato2
146
Rock-Paper-Scissors1
146
Stock Holding1
146
Line Drawing1
146
Chit-Pull System1
146
Passed Action Token1
146
Command Cards1
146
Order Counters1
146
Closed Economy Auction1
146
Moving Multiple Units1
146
Ladder Climbing1
146
Matching1
146
Questions and Answers1
146
Resource Queue1
N/A
Crayon Rail System0
N/A
Roll / Spin and Move0
N/A
Acting0
N/A
Single Loser Game0
N/A
Action Timer0
N/A
Ratio / Combat Results Table0
N/A
Minimap Resolution0
N/A
Player Judge0
N/A
Elapsed Real Time Ending0
N/A
I Cut, You Choose0
N/A
Auction: English0
N/A
Auction: Once Around0
N/A
Auction: Multiple Lot0
N/A
Auction: Dexterity0
N/A
Auction: Fixed Placement0
N/A
Auction: Dutch Priority0
N/A
Measurement Movement0
N/A
Different Dice Movement0
N/A
Impulse Movement0
N/A
Move Through Deck0
N/A
Movement Template0
N/A
Multiple Maps0
N/A
Turn Order: Random0
N/A
Stacking and Balancing0
N/A
Physical Removal0
N/A
Cube Tower0
N/A
Speed Matching0
N/A
Induction0
N/A
Slide/Push0
N/A
Predictive Bid0
N/A
Drawing0
N/A
Bids As Wagers0
N/A
Auction Compensation0
No records