All available BGG mechanics are assigned an initial score of zero. Then, the games in the above list are processed one by one.
The score of a mechanic is incremented by one when it is found in a game. This process is repeated for all the three lists above to arrive at the final score.
Use the drop-down below to check the mechanics rank for the top 50/150/200 games. You can click on a mechanic to know more.
Last updated: Dec 08, 2023
Rank
Mechanic
Score
1
Hand Management
143
2
Variable Player Powers
107
3
Solo / Solitaire Game
97
4
Variable Set-up
94
5
Set Collection
88
6
Open Drafting
78
7
End Game Bonuses
77
8
Dice Rolling
67
9
Contracts
52
10
Cooperative Game
51
11
Income
50
12
Worker Placement
47
13
Tags
46
14
Simultaneous Action Selection
45
15
Hexagon Grid
43
16
Tile Placement
41
16
Modular Board
41
18
Take That
37
19
Deck, Bag, and Pool Building
36
19
Scenario / Mission / Campaign Game
36
21
Area Majority / Influence
34
22
Action Points
32
23
Grid Movement
30
24
Turn Order: Progressive
29
24
Events
29
24
Victory Points as a Resource
29
24
Increase Value of Unchosen Resources
29
28
Area Movement
27
28
Push Your Luck
27
30
Tech Trees / Tech Tracks
26
31
Point to Point Movement
25
31
Network and Route Building
25
31
Market
25
34
Once-Per-Game Abilities
23
34
Race
23
34
Communication Limits
23
37
Role Playing
22
37
Closed Drafting
22
37
Multi-Use Cards
22
40
Team-Based Game
20
40
Turn Order: Claim Action
20
40
Delayed Purchase
20
43
Action Retrieval
19
44
Campaign / Battle Card Driven
18
44
Turn Order: Stat-Based
18
44
Card Play Conflict Resolution
18
47
Worker Placement, Different Worker Types
17
47
Deck Construction
17
49
Movement Points
16
50
Auction/Bidding
15
50
Action Queue
15
52
Pattern Building
14
52
Variable Phase Order
14
52
Legacy Game
14
52
Ownership
14
56
Player Elimination
13
56
Automatic Resource Growth
13
56
Square Grid
13
56
Map Addition
13
56
Hidden Victory Points
13
61
Trading
12
61
Sudden Death Ending
12
63
Memory
11
64
Voting
10
64
Enclosure
10
64
Traitor Game
10
64
Score-and-Reset Game
10
64
Grid Coverage
10
69
Storytelling
9
69
Follow
9
69
Advantage Token
9
69
Die Icon Resolution
9
69
Catch the Leader
9
69
Hidden Roles
9
75
Turn Order: Auction
8
75
Action Drafting
8
75
Stat Check Resolution
8
75
Negotiation
8
75
Auction: Dutch
8
75
Track Movement
8
75
Line of Sight
8
82
Simulation
7
82
Turn Order: Pass Order
7
82
Narrative Choice / Paragraph
7
82
Critical Hits and Failures
7
82
King of the Hill
7
82
Resource to Move
7
88
Force Commitment
6
88
Tug of War
6
88
Loans
6
91
Trick-taking
5
91
Paper-and-Pencil
5
91
Turn Order: Role Order
5
91
Interrupts
5
91
Connections
5
91
Chaining
5
91
Bias
5
91
Map Reduction
5
99
Pick-up and Deliver
4
99
Area-Impulse
4
99
Pattern Recognition
4
99
Investment
4
99
Auction: Turn Order Until Pass
4
99
Constrained Bidding
4
99
Worker Placement with Dice Workers
4
99
Three Dimensional Movement
4
99
Pattern Movement
4
99
Bingo
4
99
Layering
4
99
Deduction
4
111
Betting and Bluffing
3
111
Turn Order: Time Track
3
111
Rondel
3
111
Semi-Cooperative Game
3
111
Action/Event
3
111
Targeted Clues
3
111
Re-rolling and Locking
3
111
Finale Ending
3
111
Roles with Asymmetric Information
3
111
Random Production
3
111
Alliances
3
111
Mancala
3
111
Map Deformation
3
111
Zone of Control
3
111
Melding and Splaying
3
111
Neighbor Scope
3
127
Commodity Speculation
2
127
Secret Unit Deployment
2
127
Line Drawing
2
127
Lose a Turn
2
127
Prisoner's Dilemma
2
127
Flicking
2
127
Static Capture
2
127
Highest-Lowest Scoring
2
127
Auction: Sealed Bid
2
127
Selection Order Bid
2
127
Programmed Movement
2
127
Pieces as Map
2
127
Hidden Movement
2
127
Ordering
2
127
Resource Queue
2
142
Stock Holding
1
142
Chit-Pull System
1
142
Real-Time
1
142
Passed Action Token
1
142
Command Cards
1
142
Order Counters
1
142
Bribery
1
142
Auction: Multiple Lot
1
142
Closed Economy Auction
1
142
Auction: Fixed Placement
1
142
Relative Movement
1
142
Moving Multiple Units
1
142
Move Through Deck
1
142
Slide/Push
1
N/A
Rock-Paper-Scissors
0
N/A
Crayon Rail System
0
N/A
Roll / Spin and Move
0
N/A
Singing
0
N/A
Acting
0
N/A
Single Loser Game
0
N/A
Action Timer
0
N/A
Ratio / Combat Results Table
0
N/A
Minimap Resolution
0
N/A
Player Judge
0
N/A
Kill Steal
0
N/A
Elapsed Real Time Ending
0
N/A
I Cut, You Choose
0
N/A
Auction: English
0
N/A
Auction: Once Around
0
N/A
Auction: Dexterity
0
N/A
Auction: Dutch Priority
0
N/A
Measurement Movement
0
N/A
Different Dice Movement
0
N/A
Impulse Movement
0
N/A
Movement Template
0
N/A
Multiple Maps
0
N/A
Ladder Climbing
0
N/A
Turn Order: Random
0
N/A
Stacking and Balancing
0
N/A
Physical Removal
0
N/A
Cube Tower
0
N/A
Speed Matching
0
N/A
Hot Potato
0
N/A
Induction
0
N/A
Predictive Bid
0
N/A
Matching
0
N/A
Drawing
0
N/A
Bids As Wagers
0
N/A
Auction Compensation
0
N/A
Questions and Answers
0
No records
Missing mechanics!
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