Top Boardgame Mechanics

How is the score calculated?

To assign a score to each mechanic, 4 things are considered.
  • Current top 100 games on BoardGameGeek
  • Top 100 most played games of all time on BGG
  • Top 100 most-rated games of all time on BGG
  • Games with BGG rating of 7 or more.
All available BGG mechanics are assigned an initial score of zero. Then, the games in the above list are processed one by one.
The score of a mechanic is incremented by one when it is found in a game. This process is repeated for all the three lists above to arrive at the final score.
Use the drop-down below to check the mechanics rank for the top 50/150/200 games. You can click on a mechanic to know more.
Last updated: Feb 27, 2026
Rank
Mechanic
Score
1
Hand Management46
2
Set Collection36
3
Open Drafting33
3
Variable Set-up33
5
End Game Bonuses31
6
Solo / Solitaire Game26
7
Variable Player Powers23
8
Tags21
9
Take That18
10
Contracts17
10
Multi-Use Cards17
12
Dice Rolling16
13
Tile Placement15
13
Simultaneous Action Selection15
13
Race15
16
Cooperative Game14
16
Income14
18
Hexagon Grid12
18
Deck, Bag, and Pool Building12
18
Score-and-Reset Game12
21
Push Your Luck11
21
Scenario / Mission / Campaign Game11
23
Pattern Building10
23
Turn Order: Progressive10
23
Communication Limits10
26
Network and Route Building9
27
Player Elimination8
27
Once-Per-Game Abilities8
29
Action Points7
29
Worker Placement7
29
Grid Movement7
29
Events7
29
Sudden Death Ending7
29
Delayed Purchase7
29
Increase Value of Unchosen Resources7
29
Track Movement7
29
Grid Coverage7
29
Closed Drafting7
29
Deck Construction7
40
Modular Board6
40
Action Retrieval6
40
Tech Trees / Tech Tracks6
40
Square Grid6
40
Chaining6
40
Melding and Splaying6
46
Enclosure5
46
Point to Point Movement5
46
Area Majority / Influence5
46
Die Icon Resolution5
46
Victory Points as a Resource5
46
Market5
46
Ownership5
46
Hidden Victory Points5
46
Deduction5
55
Trading4
55
Area Movement4
55
Memory4
55
Paper-and-Pencil4
55
Action Queue4
55
Turn Order: Stat-Based4
55
Turn Order: Claim Action4
55
Follow4
55
Card Play Conflict Resolution4
55
Catch the Leader4
55
Bingo4
66
Auction/Bidding3
66
Campaign / Battle Card Driven3
66
Team-Based Game3
66
Role Playing3
66
Variable Phase Order3
66
Legacy Game3
66
Interrupts3
66
Connections3
66
Worker Placement with Dice Workers3
66
Movement Points3
66
Neighbor Scope3
77
Trick-taking2
77
Storytelling2
77
Simulation2
77
Turn Order: Pass Order2
77
Narrative Choice / Paragraph2
77
Critical Hits and Failures2
77
Force Commitment2
77
Re-rolling and Locking2
77
King of the Hill2
77
Automatic Resource Growth2
77
Random Production2
77
Negotiation2
77
Auction: Turn Order Until Pass2
77
Selection Order Bid2
77
Three Dimensional Movement2
77
Pattern Movement2
77
Line of Sight2
77
Layering2
77
Ordering2
96
Betting and Bluffing1
96
Secret Unit Deployment1
96
Voting1
96
Singing1
96
Line Drawing1
96
Pattern Recognition1
96
Turn Order: Time Track1
96
Rondel1
96
Semi-Cooperative Game1
96
Turn Order: Auction1
96
Real-Time1
96
Action Drafting1
96
Advantage Token1
96
Stat Check Resolution1
96
Flicking1
96
Static Capture1
96
Targeted Clues1
96
Kill Steal1
96
Tug of War1
96
Hidden Roles1
96
Loans1
96
Investment1
96
Auction: Sealed Bid1
96
Constrained Bidding1
96
Auction: Dutch1
96
Closed Economy Auction1
96
Worker Placement, Different Worker Types1
96
Resource to Move1
96
Programmed Movement1
96
Map Addition1
96
Map Reduction1
96
Map Deformation1
96
Pieces as Map1
96
Zone of Control1
96
Ladder Climbing1
96
Physical Removal1
96
Matching1
96
Questions and Answers1
N/A
Rock-Paper-Scissors0
N/A
Stock Holding0
N/A
Pick-up and Deliver0
N/A
Crayon Rail System0
N/A
Commodity Speculation0
N/A
Area-Impulse0
N/A
Roll / Spin and Move0
N/A
Chit-Pull System0
N/A
Acting0
N/A
Traitor Game0
N/A
Single Loser Game0
N/A
Turn Order: Role Order0
N/A
Action Timer0
N/A
Passed Action Token0
N/A
Lose a Turn0
N/A
Action/Event0
N/A
Command Cards0
N/A
Order Counters0
N/A
Ratio / Combat Results Table0
N/A
Prisoner's Dilemma0
N/A
Minimap Resolution0
N/A
Player Judge0
N/A
Elapsed Real Time Ending0
N/A
Finale Ending0
N/A
Highest-Lowest Scoring0
N/A
Roles with Asymmetric Information0
N/A
I Cut, You Choose0
N/A
Bribery0
N/A
Alliances0
N/A
Auction: English0
N/A
Auction: Once Around0
N/A
Auction: Multiple Lot0
N/A
Auction: Dexterity0
N/A
Auction: Fixed Placement0
N/A
Auction: Dutch Priority0
N/A
Measurement Movement0
N/A
Different Dice Movement0
N/A
Impulse Movement0
N/A
Relative Movement0
N/A
Mancala0
N/A
Bias0
N/A
Moving Multiple Units0
N/A
Move Through Deck0
N/A
Movement Template0
N/A
Multiple Maps0
N/A
Hidden Movement0
N/A
Turn Order: Random0
N/A
Stacking and Balancing0
N/A
Cube Tower0
N/A
Speed Matching0
N/A
Hot Potato0
N/A
Induction0
N/A
Slide/Push0
N/A
Predictive Bid0
N/A
Drawing0
N/A
Bids As Wagers0
N/A
Auction Compensation0
N/A
Resource Queue0
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