Top Boardgame Mechanics

How is the score calculated?

To assign a score to each mechanic, 4 things are considered.
  • Current top 100 games on BoardGameGeek
  • Top 100 most played games of all time on BGG
  • Top 100 most-rated games of all time on BGG
  • Games with BGG rating of 7 or more.
All available BGG mechanics are assigned an initial score of zero. Then, the games in the above list are processed one by one.
The score of a mechanic is incremented by one when it is found in a game. This process is repeated for all the three lists above to arrive at the final score.
Use the drop-down below to check the mechanics rank for the top 50/150/200 games. You can click on a mechanic to know more.
Last updated: May 31, 2024
Rank
Mechanic
Score
1
Hand Management142
2
Variable Player Powers107
3
Solo / Solitaire Game96
4
Variable Set-up94
5
Set Collection87
6
Open Drafting82
7
End Game Bonuses77
8
Dice Rolling66
9
Income51
10
Cooperative Game50
11
Contracts49
12
Tags46
13
Simultaneous Action Selection45
13
Worker Placement45
15
Hexagon Grid43
16
Deck, Bag, and Pool Building41
17
Take That40
18
Tile Placement39
18
Modular Board39
18
Scenario / Mission / Campaign Game39
21
Action Points32
21
Area Majority / Influence32
23
Push Your Luck31
24
Grid Movement29
25
Turn Order: Progressive28
25
Events28
25
Victory Points as a Resource28
25
Increase Value of Unchosen Resources28
29
Area Movement27
30
Point to Point Movement26
30
Tech Trees / Tech Tracks26
32
Network and Route Building25
33
Role Playing24
33
Communication Limits24
35
Once-Per-Game Abilities23
35
Race23
37
Turn Order: Claim Action22
37
Market22
37
Closed Drafting22
37
Multi-Use Cards22
41
Team-Based Game21
41
Action Queue21
41
Card Play Conflict Resolution21
44
Action Retrieval20
44
Delayed Purchase20
46
Campaign / Battle Card Driven17
46
Turn Order: Stat-Based17
46
Movement Points17
46
Deck Construction17
50
Worker Placement, Different Worker Types16
51
Pattern Building15
51
Legacy Game15
51
Narrative Choice / Paragraph15
54
Auction/Bidding14
54
Variable Phase Order14
54
Player Elimination14
57
Automatic Resource Growth13
57
Ownership13
57
Hidden Victory Points13
60
Trading12
60
Square Grid12
60
Map Addition12
63
Voting11
63
Enclosure11
63
Memory11
63
Sudden Death Ending11
63
Negotiation11
68
Traitor Game10
68
Catch the Leader10
68
Grid Coverage10
71
Storytelling9
71
Action Drafting9
71
Follow9
71
Die Icon Resolution9
71
Hidden Roles9
71
Auction: Dutch9
71
Track Movement9
78
Score-and-Reset Game8
78
Turn Order: Auction8
78
Advantage Token8
78
Stat Check Resolution8
78
Line of Sight8
83
Simulation7
83
Turn Order: Pass Order7
83
Interrupts7
83
Critical Hits and Failures7
83
King of the Hill7
83
Resource to Move7
89
Paper-and-Pencil6
89
Force Commitment6
89
Loans6
92
Trick-taking5
92
Pattern Recognition5
92
Turn Order: Role Order5
92
Connections5
92
Tug of War5
92
Investment5
92
Chaining5
99
Area-Impulse4
99
Roles with Asymmetric Information4
99
Auction: Turn Order Until Pass4
99
Worker Placement with Dice Workers4
99
Three Dimensional Movement4
99
Pattern Movement4
99
Programmed Movement4
99
Bias4
99
Map Reduction4
99
Bingo4
99
Layering4
99
Deduction4
99
Ordering4
112
Pick-up and Deliver3
112
Betting and Bluffing3
112
Turn Order: Time Track3
112
Rondel3
112
Semi-Cooperative Game3
112
Action/Event3
112
Targeted Clues3
112
Re-rolling and Locking3
112
Finale Ending3
112
Random Production3
112
Alliances3
112
Constrained Bidding3
112
Mancala3
112
Map Deformation3
112
Zone of Control3
112
Melding and Splaying3
112
Neighbor Scope3
129
Commodity Speculation2
129
Secret Unit Deployment2
129
Line Drawing2
129
Lose a Turn2
129
Flicking2
129
Static Capture2
129
Highest-Lowest Scoring2
129
Auction: Sealed Bid2
129
Selection Order Bid2
129
Pieces as Map2
129
Hidden Movement2
140
Stock Holding1
140
Chit-Pull System1
140
Real-Time1
140
Passed Action Token1
140
Command Cards1
140
Order Counters1
140
Prisoner's Dilemma1
140
Bribery1
140
Closed Economy Auction1
140
Relative Movement1
140
Moving Multiple Units1
140
Move Through Deck1
140
Slide/Push1
N/A
Rock-Paper-Scissors0
N/A
Crayon Rail System0
N/A
Roll / Spin and Move0
N/A
Singing0
N/A
Acting0
N/A
Single Loser Game0
N/A
Action Timer0
N/A
Ratio / Combat Results Table0
N/A
Minimap Resolution0
N/A
Player Judge0
N/A
Kill Steal0
N/A
Elapsed Real Time Ending0
N/A
I Cut, You Choose0
N/A
Auction: English0
N/A
Auction: Once Around0
N/A
Auction: Multiple Lot0
N/A
Auction: Dexterity0
N/A
Auction: Fixed Placement0
N/A
Auction: Dutch Priority0
N/A
Measurement Movement0
N/A
Different Dice Movement0
N/A
Impulse Movement0
N/A
Movement Template0
N/A
Multiple Maps0
N/A
Ladder Climbing0
N/A
Turn Order: Random0
N/A
Stacking and Balancing0
N/A
Physical Removal0
N/A
Cube Tower0
N/A
Speed Matching0
N/A
Hot Potato0
N/A
Induction0
N/A
Predictive Bid0
N/A
Matching0
N/A
Drawing0
N/A
Bids As Wagers0
N/A
Auction Compensation0
N/A
Questions and Answers0
N/A
Resource Queue0
No records