Top Boardgame Mechanics

How is the score calculated?

To assign a score to each mechanic, 4 things are considered.
  • Current top 100 games on BoardGameGeek
  • Top 100 most played games of all time on BGG
  • Top 100 most-rated games of all time on BGG
  • Games with BGG rating of 7 or more.
All available BGG mechanics are assigned an initial score of zero. Then, the games in the above list are processed one by one.
The score of a mechanic is incremented by one when it is found in a game. This process is repeated for all the three lists above to arrive at the final score.
Use the drop-down below to check the mechanics rank for the top 50/150/200 games. You can click on a mechanic to know more.
Last updated: May 02, 2025
Rank
Mechanic
Score
1
Hand Management139
2
Variable Set-up104
3
Solo / Solitaire Game102
4
Variable Player Powers101
5
Open Drafting97
6
Set Collection90
7
End Game Bonuses85
8
Dice Rolling65
9
Tags58
10
Cooperative Game52
11
Income51
12
Contracts50
13
Take That48
14
Hexagon Grid46
15
Deck, Bag, and Pool Building45
16
Simultaneous Action Selection43
16
Multi-Use Cards43
18
Modular Board41
18
Worker Placement41
20
Scenario / Mission / Campaign Game40
21
Tile Placement39
22
Turn Order: Progressive34
23
Push Your Luck32
24
Action Points31
24
Race31
26
Tech Trees / Tech Tracks30
27
Network and Route Building29
27
Events29
27
Victory Points as a Resource29
30
Grid Movement27
30
Player Elimination27
30
Increase Value of Unchosen Resources27
33
Point to Point Movement26
33
Area Majority / Influence26
35
Once-Per-Game Abilities25
35
Delayed Purchase25
37
Role Playing24
37
Communication Limits24
39
Area Movement23
39
Pattern Building23
41
Turn Order: Claim Action22
41
Card Play Conflict Resolution22
43
Track Movement21
44
Team-Based Game20
44
Score-and-Reset Game20
46
Square Grid19
47
Action Queue18
47
Action Retrieval18
47
Grid Coverage18
47
Closed Drafting18
51
Movement Points17
51
Deck Construction17
53
Campaign / Battle Card Driven16
53
Legacy Game16
55
Ownership15
56
Trading14
56
Turn Order: Stat-Based14
56
Narrative Choice / Paragraph14
56
Die Icon Resolution14
56
Sudden Death Ending14
61
Market13
61
Automatic Resource Growth13
63
Enclosure12
63
Variable Phase Order12
63
Worker Placement, Different Worker Types12
63
Chaining12
63
Hidden Victory Points12
68
Auction/Bidding11
68
Storytelling11
68
Simulation11
68
Negotiation11
72
Memory10
72
Map Addition10
74
Voting9
74
Traitor Game9
74
Action Drafting9
74
Follow9
74
Catch the Leader9
74
Melding and Splaying9
80
Paper-and-Pencil8
80
Turn Order: Auction8
80
Turn Order: Pass Order8
80
Interrupts8
80
Stat Check Resolution8
80
Hidden Roles8
80
Line of Sight8
80
Deduction8
88
Advantage Token7
88
Critical Hits and Failures7
88
Force Commitment7
88
Resource to Move7
88
Layering7
93
Connections6
93
King of the Hill6
93
Auction: Dutch6
93
Bingo6
93
Neighbor Scope6
98
Trick-taking5
98
Semi-Cooperative Game5
98
Tug of War5
98
Loans5
98
Worker Placement with Dice Workers5
98
Map Reduction5
104
Kill Steal4
104
Investment4
104
Auction: Turn Order Until Pass4
104
Three Dimensional Movement4
104
Pattern Movement4
104
Programmed Movement4
104
Map Deformation4
104
Ordering4
112
Pick-up and Deliver3
112
Betting and Bluffing3
112
Pattern Recognition3
112
Rondel3
112
Action/Event3
112
Re-rolling and Locking3
112
Finale Ending3
112
Roles with Asymmetric Information3
112
Random Production3
112
Alliances3
112
Constrained Bidding3
112
Selection Order Bid3
112
Bias3
112
Zone of Control3
126
Commodity Speculation2
126
Secret Unit Deployment2
126
Area-Impulse2
126
Singing2
126
Turn Order: Time Track2
126
Turn Order: Role Order2
126
Lose a Turn2
126
Flicking2
126
Static Capture2
126
Targeted Clues2
126
Highest-Lowest Scoring2
126
Bribery2
126
Auction: Sealed Bid2
126
Relative Movement2
126
Mancala2
126
Pieces as Map2
126
Hidden Movement2
126
Hot Potato2
144
Stock Holding1
144
Line Drawing1
144
Chit-Pull System1
144
Real-Time1
144
Passed Action Token1
144
Command Cards1
144
Order Counters1
144
Prisoner's Dilemma1
144
Closed Economy Auction1
144
Moving Multiple Units1
144
Ladder Climbing1
144
Slide/Push1
144
Drawing1
N/A
Rock-Paper-Scissors0
N/A
Crayon Rail System0
N/A
Roll / Spin and Move0
N/A
Acting0
N/A
Single Loser Game0
N/A
Action Timer0
N/A
Ratio / Combat Results Table0
N/A
Minimap Resolution0
N/A
Player Judge0
N/A
Elapsed Real Time Ending0
N/A
I Cut, You Choose0
N/A
Auction: English0
N/A
Auction: Once Around0
N/A
Auction: Multiple Lot0
N/A
Auction: Dexterity0
N/A
Auction: Fixed Placement0
N/A
Auction: Dutch Priority0
N/A
Measurement Movement0
N/A
Different Dice Movement0
N/A
Impulse Movement0
N/A
Move Through Deck0
N/A
Movement Template0
N/A
Multiple Maps0
N/A
Turn Order: Random0
N/A
Stacking and Balancing0
N/A
Physical Removal0
N/A
Cube Tower0
N/A
Speed Matching0
N/A
Induction0
N/A
Predictive Bid0
N/A
Matching0
N/A
Bids As Wagers0
N/A
Auction Compensation0
N/A
Questions and Answers0
N/A
Resource Queue0
No records