All available BGG mechanics are assigned an initial score of zero. Then, the games in the above list are processed one by one.
The score of a mechanic is incremented by one when it is found in a game. This process is repeated for all the three lists above to arrive at the final score.
Use the drop-down below to check the mechanics rank for the top 50/150/200 games. You can click on a mechanic to know more.
Last updated: Mar 28, 2025
Rank
Mechanic
Score
1
Hand Management
138
2
Solo / Solitaire Game
99
3
Variable Player Powers
98
4
Variable Set-up
95
5
Open Drafting
93
6
Set Collection
85
7
End Game Bonuses
76
8
Dice Rolling
64
9
Tags
53
10
Cooperative Game
52
11
Income
51
12
Contracts
48
13
Take That
45
14
Deck, Bag, and Pool Building
44
15
Hexagon Grid
43
16
Simultaneous Action Selection
41
16
Worker Placement
41
18
Modular Board
40
18
Scenario / Mission / Campaign Game
40
20
Tile Placement
39
21
Multi-Use Cards
37
22
Action Points
32
23
Push Your Luck
31
23
Turn Order: Progressive
31
25
Network and Route Building
29
25
Tech Trees / Tech Tracks
29
25
Victory Points as a Resource
29
28
Increase Value of Unchosen Resources
28
29
Point to Point Movement
27
29
Grid Movement
27
29
Player Elimination
27
32
Area Majority / Influence
26
32
Events
26
34
Race
25
34
Delayed Purchase
25
36
Role Playing
24
36
Communication Limits
24
38
Area Movement
23
38
Once-Per-Game Abilities
23
40
Turn Order: Claim Action
22
40
Card Play Conflict Resolution
22
42
Pattern Building
21
43
Team-Based Game
20
44
Action Queue
18
44
Action Retrieval
18
44
Closed Drafting
18
47
Movement Points
17
47
Deck Construction
17
49
Campaign / Battle Card Driven
16
49
Legacy Game
16
49
Market
16
52
Turn Order: Stat-Based
14
52
Narrative Choice / Paragraph
14
52
Automatic Resource Growth
14
52
Ownership
14
56
Auction/Bidding
13
56
Sudden Death Ending
13
56
Square Grid
13
56
Grid Coverage
13
56
Hidden Victory Points
13
61
Trading
12
61
Variable Phase Order
12
61
Worker Placement, Different Worker Types
12
64
Storytelling
11
64
Score-and-Reset Game
11
64
Negotiation
11
64
Track Movement
11
68
Enclosure
10
68
Memory
10
68
Map Addition
10
71
Voting
9
71
Simulation
9
71
Traitor Game
9
71
Action Drafting
9
71
Follow
9
71
Catch the Leader
9
77
Turn Order: Auction
8
77
Turn Order: Pass Order
8
77
Interrupts
8
77
Stat Check Resolution
8
77
Die Icon Resolution
8
77
Hidden Roles
8
77
Line of Sight
8
84
Paper-and-Pencil
7
84
Advantage Token
7
84
Critical Hits and Failures
7
84
Force Commitment
7
84
Auction: Dutch
7
89
Connections
6
89
King of the Hill
6
89
Loans
6
89
Resource to Move
6
89
Layering
6
94
Trick-taking
5
94
Semi-Cooperative Game
5
94
Tug of War
5
94
Worker Placement with Dice Workers
5
94
Chaining
5
94
Bingo
5
100
Investment
4
100
Auction: Turn Order Until Pass
4
100
Three Dimensional Movement
4
100
Pattern Movement
4
100
Programmed Movement
4
100
Map Reduction
4
100
Map Deformation
4
100
Ordering
4
108
Betting and Bluffing
3
108
Pattern Recognition
3
108
Rondel
3
108
Action/Event
3
108
Re-rolling and Locking
3
108
Finale Ending
3
108
Roles with Asymmetric Information
3
108
Random Production
3
108
Alliances
3
108
Constrained Bidding
3
108
Mancala
3
108
Bias
3
108
Zone of Control
3
108
Melding and Splaying
3
108
Deduction
3
108
Neighbor Scope
3
124
Pick-up and Deliver
2
124
Commodity Speculation
2
124
Secret Unit Deployment
2
124
Area-Impulse
2
124
Singing
2
124
Turn Order: Time Track
2
124
Turn Order: Role Order
2
124
Lose a Turn
2
124
Flicking
2
124
Static Capture
2
124
Targeted Clues
2
124
Kill Steal
2
124
Highest-Lowest Scoring
2
124
Bribery
2
124
Auction: Sealed Bid
2
124
Selection Order Bid
2
124
Relative Movement
2
124
Pieces as Map
2
124
Hidden Movement
2
124
Ladder Climbing
2
124
Hot Potato
2
145
Stock Holding
1
145
Line Drawing
1
145
Chit-Pull System
1
145
Real-Time
1
145
Passed Action Token
1
145
Command Cards
1
145
Order Counters
1
145
Prisoner's Dilemma
1
145
Closed Economy Auction
1
145
Moving Multiple Units
1
145
Slide/Push
1
145
Drawing
1
N/A
Rock-Paper-Scissors
0
N/A
Crayon Rail System
0
N/A
Roll / Spin and Move
0
N/A
Acting
0
N/A
Single Loser Game
0
N/A
Action Timer
0
N/A
Ratio / Combat Results Table
0
N/A
Minimap Resolution
0
N/A
Player Judge
0
N/A
Elapsed Real Time Ending
0
N/A
I Cut, You Choose
0
N/A
Auction: English
0
N/A
Auction: Once Around
0
N/A
Auction: Multiple Lot
0
N/A
Auction: Dexterity
0
N/A
Auction: Fixed Placement
0
N/A
Auction: Dutch Priority
0
N/A
Measurement Movement
0
N/A
Different Dice Movement
0
N/A
Impulse Movement
0
N/A
Move Through Deck
0
N/A
Movement Template
0
N/A
Multiple Maps
0
N/A
Turn Order: Random
0
N/A
Stacking and Balancing
0
N/A
Physical Removal
0
N/A
Cube Tower
0
N/A
Speed Matching
0
N/A
Induction
0
N/A
Predictive Bid
0
N/A
Matching
0
N/A
Bids As Wagers
0
N/A
Auction Compensation
0
N/A
Questions and Answers
0
N/A
Resource Queue
0
No records
Missing mechanics!
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