All available BGG mechanics are assigned an initial score of zero. Then, the games in the above list are processed one by one.
The score of a mechanic is incremented by one when it is found in a game. This process is repeated for all the three lists above to arrive at the final score.
Use the drop-down below to check the mechanics rank for the top 50/150/200 games. You can click on a mechanic to know more.
Last updated: Jan 09, 2026
Rank
Mechanic
Score
1
Hand Management
147
2
Variable Set-up
108
3
Variable Player Powers
102
3
Solo / Solitaire Game
102
5
End Game Bonuses
94
6
Open Drafting
92
7
Set Collection
88
8
Dice Rolling
65
9
Tags
58
10
Income
55
11
Cooperative Game
53
12
Contracts
52
13
Take That
48
13
Multi-Use Cards
48
15
Hexagon Grid
46
16
Deck, Bag, and Pool Building
45
17
Simultaneous Action Selection
44
18
Tile Placement
43
19
Scenario / Mission / Campaign Game
42
20
Modular Board
39
21
Worker Placement
38
22
Race
37
23
Turn Order: Progressive
36
24
Push Your Luck
33
25
Action Points
32
25
Events
32
27
Network and Route Building
29
27
Tech Trees / Tech Tracks
29
29
Player Elimination
28
29
Once-Per-Game Abilities
28
31
Area Majority / Influence
27
31
Grid Movement
27
31
Delayed Purchase
27
31
Track Movement
27
35
Point to Point Movement
26
35
Increase Value of Unchosen Resources
26
37
Area Movement
25
37
Communication Limits
25
39
Role Playing
24
40
Pattern Building
23
41
Card Play Conflict Resolution
22
42
Score-and-Reset Game
21
42
Turn Order: Claim Action
21
44
Team-Based Game
20
44
Ownership
20
44
Square Grid
20
47
Victory Points as a Resource
19
48
Market
18
48
Grid Coverage
18
48
Closed Drafting
18
51
Action Retrieval
17
51
Sudden Death Ending
17
51
Deck Construction
17
54
Movement Points
16
54
Chaining
16
56
Campaign / Battle Card Driven
15
56
Action Queue
15
56
Die Icon Resolution
15
56
Hidden Victory Points
15
60
Trading
14
60
Turn Order: Stat-Based
14
60
Narrative Choice / Paragraph
14
63
Enclosure
13
63
Automatic Resource Growth
13
65
Legacy Game
12
65
Worker Placement, Different Worker Types
12
67
Auction/Bidding
11
67
Storytelling
11
67
Memory
11
67
Variable Phase Order
11
67
Melding and Splaying
11
72
Voting
10
72
Traitor Game
10
72
Stat Check Resolution
10
72
Catch the Leader
10
72
Negotiation
10
72
Map Addition
10
72
Deduction
10
79
Simulation
9
79
Follow
9
81
Turn Order: Pass Order
8
81
Interrupts
8
81
Action Drafting
8
81
Hidden Roles
8
85
Turn Order: Auction
7
85
Advantage Token
7
85
Critical Hits and Failures
7
85
Force Commitment
7
85
Resource to Move
7
85
Line of Sight
7
91
Paper-and-Pencil
6
91
Connections
6
91
King of the Hill
6
91
Auction: Dutch
6
91
Neighbor Scope
6
96
Trick-taking
5
96
Semi-Cooperative Game
5
96
Tug of War
5
96
Loans
5
96
Programmed Movement
5
96
Map Reduction
5
96
Bingo
5
103
Pick-up and Deliver
4
103
Betting and Bluffing
4
103
Pattern Recognition
4
103
Kill Steal
4
103
Investment
4
103
Auction: Turn Order Until Pass
4
103
Worker Placement with Dice Workers
4
103
Three Dimensional Movement
4
103
Pattern Movement
4
103
Map Deformation
4
103
Layering
4
103
Ordering
4
115
Real-Time
3
115
Action/Event
3
115
Re-rolling and Locking
3
115
Finale Ending
3
115
Roles with Asymmetric Information
3
115
Random Production
3
115
Alliances
3
115
Constrained Bidding
3
115
Selection Order Bid
3
115
Bias
3
115
Zone of Control
3
126
Commodity Speculation
2
126
Secret Unit Deployment
2
126
Area-Impulse
2
126
Singing
2
126
Turn Order: Time Track
2
126
Rondel
2
126
Turn Order: Role Order
2
126
Lose a Turn
2
126
Prisoner's Dilemma
2
126
Flicking
2
126
Static Capture
2
126
Targeted Clues
2
126
Bribery
2
126
Auction: Sealed Bid
2
126
Relative Movement
2
126
Mancala
2
126
Pieces as Map
2
126
Hidden Movement
2
126
Hot Potato
2
145
Rock-Paper-Scissors
1
145
Stock Holding
1
145
Line Drawing
1
145
Passed Action Token
1
145
Command Cards
1
145
Order Counters
1
145
Highest-Lowest Scoring
1
145
Closed Economy Auction
1
145
Moving Multiple Units
1
145
Ladder Climbing
1
145
Matching
1
145
Questions and Answers
1
145
Resource Queue
1
N/A
Crayon Rail System
0
N/A
Roll / Spin and Move
0
N/A
Chit-Pull System
0
N/A
Acting
0
N/A
Single Loser Game
0
N/A
Action Timer
0
N/A
Ratio / Combat Results Table
0
N/A
Minimap Resolution
0
N/A
Player Judge
0
N/A
Elapsed Real Time Ending
0
N/A
I Cut, You Choose
0
N/A
Auction: English
0
N/A
Auction: Once Around
0
N/A
Auction: Multiple Lot
0
N/A
Auction: Dexterity
0
N/A
Auction: Fixed Placement
0
N/A
Auction: Dutch Priority
0
N/A
Measurement Movement
0
N/A
Different Dice Movement
0
N/A
Impulse Movement
0
N/A
Move Through Deck
0
N/A
Movement Template
0
N/A
Multiple Maps
0
N/A
Turn Order: Random
0
N/A
Stacking and Balancing
0
N/A
Physical Removal
0
N/A
Cube Tower
0
N/A
Speed Matching
0
N/A
Induction
0
N/A
Slide/Push
0
N/A
Predictive Bid
0
N/A
Drawing
0
N/A
Bids As Wagers
0
N/A
Auction Compensation
0
No records
Missing mechanics!
You can find the boardgame mechanics missing in your collection with the help of a tool I built.
Submit your BGG username on Missing mechanics page and wait for a minute to get a report on your boardgame collection.