All available BGG mechanics are assigned an initial score of zero. Then, the games in the above list are processed one by one.
The score of a mechanic is incremented by one when it is found in a game. This process is repeated for all the three lists above to arrive at the final score.
Use the drop-down below to check the mechanics rank for the top 50/150/200 games. You can click on a mechanic to know more.
Last updated: Jul 11, 2025
Rank
Mechanic
Score
1
Hand Management
147
2
Variable Set-up
111
3
Solo / Solitaire Game
101
4
Variable Player Powers
99
5
End Game Bonuses
96
6
Open Drafting
94
7
Set Collection
89
8
Dice Rolling
65
9
Tags
58
10
Income
55
11
Contracts
53
12
Cooperative Game
52
13
Take That
48
13
Multi-Use Cards
48
15
Hexagon Grid
46
15
Deck, Bag, and Pool Building
46
17
Simultaneous Action Selection
44
18
Tile Placement
43
19
Worker Placement
42
20
Modular Board
41
21
Scenario / Mission / Campaign Game
40
21
Race
40
23
Turn Order: Progressive
36
24
Action Points
32
25
Push Your Luck
31
25
Events
31
27
Network and Route Building
29
27
Tech Trees / Tech Tracks
29
29
Player Elimination
28
29
Delayed Purchase
28
31
Area Majority / Influence
27
31
Grid Movement
27
31
Increase Value of Unchosen Resources
27
31
Track Movement
27
35
Area Movement
26
35
Point to Point Movement
26
37
Once-Per-Game Abilities
25
38
Role Playing
24
38
Pattern Building
24
38
Communication Limits
24
41
Turn Order: Claim Action
22
41
Card Play Conflict Resolution
22
43
Team-Based Game
21
44
Score-and-Reset Game
20
44
Square Grid
20
46
Victory Points as a Resource
19
47
Market
18
47
Ownership
18
47
Grid Coverage
18
47
Closed Drafting
18
51
Action Retrieval
17
51
Movement Points
17
51
Deck Construction
17
54
Campaign / Battle Card Driven
16
54
Die Icon Resolution
16
54
Sudden Death Ending
16
57
Action Queue
15
57
Legacy Game
15
59
Trading
14
59
Turn Order: Stat-Based
14
59
Narrative Choice / Paragraph
14
59
Hidden Victory Points
14
63
Enclosure
13
63
Automatic Resource Growth
13
63
Chaining
13
66
Variable Phase Order
12
66
Worker Placement, Different Worker Types
12
68
Auction/Bidding
11
68
Storytelling
11
68
Memory
11
71
Voting
10
71
Simulation
10
71
Catch the Leader
10
71
Negotiation
10
71
Map Addition
10
71
Melding and Splaying
10
77
Traitor Game
9
77
Follow
9
77
Hidden Roles
9
77
Deduction
9
81
Turn Order: Auction
8
81
Turn Order: Pass Order
8
81
Interrupts
8
81
Action Drafting
8
81
Stat Check Resolution
8
81
Line of Sight
8
87
Advantage Token
7
87
Critical Hits and Failures
7
87
Force Commitment
7
87
Resource to Move
7
91
Paper-and-Pencil
6
91
Connections
6
91
King of the Hill
6
91
Auction: Dutch
6
91
Neighbor Scope
6
96
Trick-taking
5
96
Semi-Cooperative Game
5
96
Tug of War
5
96
Loans
5
96
Programmed Movement
5
96
Map Reduction
5
96
Bingo
5
103
Betting and Bluffing
4
103
Pattern Recognition
4
103
Kill Steal
4
103
Roles with Asymmetric Information
4
103
Investment
4
103
Auction: Turn Order Until Pass
4
103
Worker Placement with Dice Workers
4
103
Three Dimensional Movement
4
103
Pattern Movement
4
103
Map Deformation
4
103
Layering
4
103
Ordering
4
115
Pick-up and Deliver
3
115
Action/Event
3
115
Re-rolling and Locking
3
115
Finale Ending
3
115
Random Production
3
115
Alliances
3
115
Constrained Bidding
3
115
Selection Order Bid
3
115
Bias
3
115
Zone of Control
3
125
Commodity Speculation
2
125
Secret Unit Deployment
2
125
Area-Impulse
2
125
Singing
2
125
Turn Order: Time Track
2
125
Rondel
2
125
Real-Time
2
125
Turn Order: Role Order
2
125
Lose a Turn
2
125
Prisoner's Dilemma
2
125
Flicking
2
125
Static Capture
2
125
Targeted Clues
2
125
Bribery
2
125
Auction: Sealed Bid
2
125
Relative Movement
2
125
Mancala
2
125
Pieces as Map
2
125
Hidden Movement
2
125
Hot Potato
2
145
Rock-Paper-Scissors
1
145
Stock Holding
1
145
Line Drawing
1
145
Chit-Pull System
1
145
Passed Action Token
1
145
Command Cards
1
145
Order Counters
1
145
Highest-Lowest Scoring
1
145
Closed Economy Auction
1
145
Moving Multiple Units
1
145
Ladder Climbing
1
145
Matching
1
145
Questions and Answers
1
145
Resource Queue
1
N/A
Crayon Rail System
0
N/A
Roll / Spin and Move
0
N/A
Acting
0
N/A
Single Loser Game
0
N/A
Action Timer
0
N/A
Ratio / Combat Results Table
0
N/A
Minimap Resolution
0
N/A
Player Judge
0
N/A
Elapsed Real Time Ending
0
N/A
I Cut, You Choose
0
N/A
Auction: English
0
N/A
Auction: Once Around
0
N/A
Auction: Multiple Lot
0
N/A
Auction: Dexterity
0
N/A
Auction: Fixed Placement
0
N/A
Auction: Dutch Priority
0
N/A
Measurement Movement
0
N/A
Different Dice Movement
0
N/A
Impulse Movement
0
N/A
Move Through Deck
0
N/A
Movement Template
0
N/A
Multiple Maps
0
N/A
Turn Order: Random
0
N/A
Stacking and Balancing
0
N/A
Physical Removal
0
N/A
Cube Tower
0
N/A
Speed Matching
0
N/A
Induction
0
N/A
Slide/Push
0
N/A
Predictive Bid
0
N/A
Drawing
0
N/A
Bids As Wagers
0
N/A
Auction Compensation
0
No records
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