All available BGG mechanics are assigned an initial score of zero. Then, the games in the above list are processed one by one.
The score of a mechanic is incremented by one when it is found in a game. This process is repeated for all the three lists above to arrive at the final score.
Use the drop-down below to check the mechanics rank for the top 50/150/200 games. You can click on a mechanic to know more.
Last updated: Jun 27, 2025
Rank
Mechanic
Score
1
Hand Management
145
2
Variable Set-up
109
3
Solo / Solitaire Game
101
4
Variable Player Powers
99
5
Open Drafting
95
6
End Game Bonuses
93
7
Set Collection
90
8
Dice Rolling
65
9
Tags
57
10
Contracts
53
11
Cooperative Game
52
11
Income
52
13
Take That
48
14
Hexagon Grid
46
14
Multi-Use Cards
46
16
Deck, Bag, and Pool Building
45
17
Simultaneous Action Selection
44
18
Tile Placement
42
18
Worker Placement
42
20
Modular Board
41
21
Scenario / Mission / Campaign Game
40
22
Race
39
23
Turn Order: Progressive
36
24
Action Points
31
24
Tech Trees / Tech Tracks
31
24
Events
31
27
Push Your Luck
30
28
Network and Route Building
29
29
Player Elimination
28
29
Delayed Purchase
28
31
Area Majority / Influence
27
31
Grid Movement
27
31
Increase Value of Unchosen Resources
27
34
Area Movement
26
34
Point to Point Movement
26
34
Track Movement
26
37
Pattern Building
25
37
Once-Per-Game Abilities
25
39
Role Playing
24
39
Communication Limits
24
41
Turn Order: Claim Action
22
41
Card Play Conflict Resolution
22
41
Victory Points as a Resource
22
44
Team-Based Game
21
45
Score-and-Reset Game
19
45
Square Grid
19
47
Action Queue
18
47
Grid Coverage
18
47
Closed Drafting
18
50
Action Retrieval
17
50
Ownership
17
50
Movement Points
17
50
Deck Construction
17
54
Campaign / Battle Card Driven
16
54
Die Icon Resolution
16
54
Sudden Death Ending
16
57
Legacy Game
15
57
Market
15
59
Trading
14
59
Turn Order: Stat-Based
14
59
Narrative Choice / Paragraph
14
59
Hidden Victory Points
14
63
Automatic Resource Growth
13
64
Enclosure
12
64
Variable Phase Order
12
64
Worker Placement, Different Worker Types
12
64
Chaining
12
68
Auction/Bidding
11
68
Storytelling
11
68
Memory
11
68
Simulation
11
72
Voting
10
72
Negotiation
10
72
Map Addition
10
72
Melding and Splaying
10
76
Traitor Game
9
76
Follow
9
76
Catch the Leader
9
76
Hidden Roles
9
76
Deduction
9
81
Turn Order: Auction
8
81
Turn Order: Pass Order
8
81
Interrupts
8
81
Action Drafting
8
81
Stat Check Resolution
8
81
Line of Sight
8
87
Paper-and-Pencil
7
87
Advantage Token
7
87
Critical Hits and Failures
7
87
Force Commitment
7
87
Resource to Move
7
92
Connections
6
92
King of the Hill
6
92
Auction: Dutch
6
92
Bingo
6
92
Neighbor Scope
6
97
Trick-taking
5
97
Semi-Cooperative Game
5
97
Tug of War
5
97
Loans
5
97
Map Reduction
5
102
Betting and Bluffing
4
102
Turn Order: Time Track
4
102
Kill Steal
4
102
Roles with Asymmetric Information
4
102
Investment
4
102
Auction: Turn Order Until Pass
4
102
Worker Placement with Dice Workers
4
102
Three Dimensional Movement
4
102
Pattern Movement
4
102
Programmed Movement
4
102
Map Deformation
4
102
Ordering
4
114
Pick-up and Deliver
3
114
Pattern Recognition
3
114
Action/Event
3
114
Re-rolling and Locking
3
114
Finale Ending
3
114
Random Production
3
114
Alliances
3
114
Constrained Bidding
3
114
Selection Order Bid
3
114
Bias
3
114
Zone of Control
3
114
Layering
3
126
Commodity Speculation
2
126
Secret Unit Deployment
2
126
Area-Impulse
2
126
Singing
2
126
Rondel
2
126
Real-Time
2
126
Turn Order: Role Order
2
126
Lose a Turn
2
126
Prisoner's Dilemma
2
126
Flicking
2
126
Static Capture
2
126
Targeted Clues
2
126
Highest-Lowest Scoring
2
126
Bribery
2
126
Auction: Sealed Bid
2
126
Relative Movement
2
126
Mancala
2
126
Pieces as Map
2
126
Hidden Movement
2
126
Hot Potato
2
146
Rock-Paper-Scissors
1
146
Stock Holding
1
146
Line Drawing
1
146
Chit-Pull System
1
146
Passed Action Token
1
146
Command Cards
1
146
Order Counters
1
146
Closed Economy Auction
1
146
Moving Multiple Units
1
146
Ladder Climbing
1
146
Matching
1
146
Questions and Answers
1
146
Resource Queue
1
N/A
Crayon Rail System
0
N/A
Roll / Spin and Move
0
N/A
Acting
0
N/A
Single Loser Game
0
N/A
Action Timer
0
N/A
Ratio / Combat Results Table
0
N/A
Minimap Resolution
0
N/A
Player Judge
0
N/A
Elapsed Real Time Ending
0
N/A
I Cut, You Choose
0
N/A
Auction: English
0
N/A
Auction: Once Around
0
N/A
Auction: Multiple Lot
0
N/A
Auction: Dexterity
0
N/A
Auction: Fixed Placement
0
N/A
Auction: Dutch Priority
0
N/A
Measurement Movement
0
N/A
Different Dice Movement
0
N/A
Impulse Movement
0
N/A
Move Through Deck
0
N/A
Movement Template
0
N/A
Multiple Maps
0
N/A
Turn Order: Random
0
N/A
Stacking and Balancing
0
N/A
Physical Removal
0
N/A
Cube Tower
0
N/A
Speed Matching
0
N/A
Induction
0
N/A
Slide/Push
0
N/A
Predictive Bid
0
N/A
Drawing
0
N/A
Bids As Wagers
0
N/A
Auction Compensation
0
No records
Missing mechanics!
You can find the boardgame mechanics missing in your collection with the help of a tool I built.
Submit your BGG username on Missing mechanics page and wait for a minute to get a report on your boardgame collection.