Top Boardgame Mechanics

How is the score calculated?

To assign a score to each mechanic, 4 things are considered.
  • Current top 100 games on BoardGameGeek
  • Top 100 most played games of all time on BGG
  • Top 100 most-rated games of all time on BGG
  • Games with BGG rating of 7 or more.
All available BGG mechanics are assigned an initial score of zero. Then, the games in the above list are processed one by one.
The score of a mechanic is incremented by one when it is found in a game. This process is repeated for all the three lists above to arrive at the final score.
Use the drop-down below to check the mechanics rank for the top 50/150/200 games. You can click on a mechanic to know more.
Last updated: Mar 28, 2025
Rank
Mechanic
Score
1
Hand Management138
2
Solo / Solitaire Game99
3
Variable Player Powers98
4
Variable Set-up95
5
Open Drafting93
6
Set Collection85
7
End Game Bonuses76
8
Dice Rolling64
9
Tags53
10
Cooperative Game52
11
Income51
12
Contracts48
13
Take That45
14
Deck, Bag, and Pool Building44
15
Hexagon Grid43
16
Simultaneous Action Selection41
16
Worker Placement41
18
Modular Board40
18
Scenario / Mission / Campaign Game40
20
Tile Placement39
21
Multi-Use Cards37
22
Action Points32
23
Push Your Luck31
23
Turn Order: Progressive31
25
Network and Route Building29
25
Tech Trees / Tech Tracks29
25
Victory Points as a Resource29
28
Increase Value of Unchosen Resources28
29
Point to Point Movement27
29
Grid Movement27
29
Player Elimination27
32
Area Majority / Influence26
32
Events26
34
Race25
34
Delayed Purchase25
36
Role Playing24
36
Communication Limits24
38
Area Movement23
38
Once-Per-Game Abilities23
40
Turn Order: Claim Action22
40
Card Play Conflict Resolution22
42
Pattern Building21
43
Team-Based Game20
44
Action Queue18
44
Action Retrieval18
44
Closed Drafting18
47
Movement Points17
47
Deck Construction17
49
Campaign / Battle Card Driven16
49
Legacy Game16
49
Market16
52
Turn Order: Stat-Based14
52
Narrative Choice / Paragraph14
52
Automatic Resource Growth14
52
Ownership14
56
Auction/Bidding13
56
Sudden Death Ending13
56
Square Grid13
56
Grid Coverage13
56
Hidden Victory Points13
61
Trading12
61
Variable Phase Order12
61
Worker Placement, Different Worker Types12
64
Storytelling11
64
Score-and-Reset Game11
64
Negotiation11
64
Track Movement11
68
Enclosure10
68
Memory10
68
Map Addition10
71
Voting9
71
Simulation9
71
Traitor Game9
71
Action Drafting9
71
Follow9
71
Catch the Leader9
77
Turn Order: Auction8
77
Turn Order: Pass Order8
77
Interrupts8
77
Stat Check Resolution8
77
Die Icon Resolution8
77
Hidden Roles8
77
Line of Sight8
84
Paper-and-Pencil7
84
Advantage Token7
84
Critical Hits and Failures7
84
Force Commitment7
84
Auction: Dutch7
89
Connections6
89
King of the Hill6
89
Loans6
89
Resource to Move6
89
Layering6
94
Trick-taking5
94
Semi-Cooperative Game5
94
Tug of War5
94
Worker Placement with Dice Workers5
94
Chaining5
94
Bingo5
100
Investment4
100
Auction: Turn Order Until Pass4
100
Three Dimensional Movement4
100
Pattern Movement4
100
Programmed Movement4
100
Map Reduction4
100
Map Deformation4
100
Ordering4
108
Betting and Bluffing3
108
Pattern Recognition3
108
Rondel3
108
Action/Event3
108
Re-rolling and Locking3
108
Finale Ending3
108
Roles with Asymmetric Information3
108
Random Production3
108
Alliances3
108
Constrained Bidding3
108
Mancala3
108
Bias3
108
Zone of Control3
108
Melding and Splaying3
108
Deduction3
108
Neighbor Scope3
124
Pick-up and Deliver2
124
Commodity Speculation2
124
Secret Unit Deployment2
124
Area-Impulse2
124
Singing2
124
Turn Order: Time Track2
124
Turn Order: Role Order2
124
Lose a Turn2
124
Flicking2
124
Static Capture2
124
Targeted Clues2
124
Kill Steal2
124
Highest-Lowest Scoring2
124
Bribery2
124
Auction: Sealed Bid2
124
Selection Order Bid2
124
Relative Movement2
124
Pieces as Map2
124
Hidden Movement2
124
Ladder Climbing2
124
Hot Potato2
145
Stock Holding1
145
Line Drawing1
145
Chit-Pull System1
145
Real-Time1
145
Passed Action Token1
145
Command Cards1
145
Order Counters1
145
Prisoner's Dilemma1
145
Closed Economy Auction1
145
Moving Multiple Units1
145
Slide/Push1
145
Drawing1
N/A
Rock-Paper-Scissors0
N/A
Crayon Rail System0
N/A
Roll / Spin and Move0
N/A
Acting0
N/A
Single Loser Game0
N/A
Action Timer0
N/A
Ratio / Combat Results Table0
N/A
Minimap Resolution0
N/A
Player Judge0
N/A
Elapsed Real Time Ending0
N/A
I Cut, You Choose0
N/A
Auction: English0
N/A
Auction: Once Around0
N/A
Auction: Multiple Lot0
N/A
Auction: Dexterity0
N/A
Auction: Fixed Placement0
N/A
Auction: Dutch Priority0
N/A
Measurement Movement0
N/A
Different Dice Movement0
N/A
Impulse Movement0
N/A
Move Through Deck0
N/A
Movement Template0
N/A
Multiple Maps0
N/A
Turn Order: Random0
N/A
Stacking and Balancing0
N/A
Physical Removal0
N/A
Cube Tower0
N/A
Speed Matching0
N/A
Induction0
N/A
Predictive Bid0
N/A
Matching0
N/A
Bids As Wagers0
N/A
Auction Compensation0
N/A
Questions and Answers0
N/A
Resource Queue0
No records