Top Boardgame Mechanics

How is the score calculated?

To assign a score to each mechanic, 4 things are considered.
  • Current top 100 games on BoardGameGeek
  • Top 100 most played games of all time on BGG
  • Top 100 most-rated games of all time on BGG
  • Games with BGG rating of 7 or more.
All available BGG mechanics are assigned an initial score of zero. Then, the games in the above list are processed one by one.
The score of a mechanic is incremented by one when it is found in a game. This process is repeated for all the three lists above to arrive at the final score.
Use the drop-down below to check the mechanics rank for the top 50/150/200 games. You can click on a mechanic to know more.
Last updated: Feb 06, 2026
Rank
Mechanic
Score
1
Hand Management147
2
Variable Set-up109
3
Solo / Solitaire Game105
4
Variable Player Powers101
5
End Game Bonuses96
6
Open Drafting93
7
Set Collection89
8
Dice Rolling64
9
Tags59
10
Income55
11
Cooperative Game54
12
Contracts52
13
Multi-Use Cards49
14
Take That48
15
Hexagon Grid45
15
Deck, Bag, and Pool Building45
17
Simultaneous Action Selection44
18
Tile Placement43
18
Scenario / Mission / Campaign Game43
20
Modular Board39
21
Worker Placement38
22
Race37
23
Turn Order: Progressive36
24
Action Points33
24
Push Your Luck33
26
Events32
27
Tech Trees / Tech Tracks30
28
Network and Route Building29
29
Once-Per-Game Abilities28
30
Area Majority / Influence27
30
Grid Movement27
30
Player Elimination27
30
Delayed Purchase27
30
Track Movement27
35
Point to Point Movement26
35
Increase Value of Unchosen Resources26
37
Area Movement25
38
Role Playing24
38
Communication Limits24
40
Pattern Building23
41
Card Play Conflict Resolution22
42
Score-and-Reset Game21
42
Turn Order: Claim Action21
44
Team-Based Game20
44
Ownership20
44
Square Grid20
47
Victory Points as a Resource19
48
Action Retrieval18
48
Market18
48
Grid Coverage18
48
Closed Drafting18
52
Sudden Death Ending17
52
Chaining17
52
Deck Construction17
55
Movement Points16
56
Campaign / Battle Card Driven15
56
Action Queue15
56
Die Icon Resolution15
56
Hidden Victory Points15
60
Trading14
60
Turn Order: Stat-Based14
60
Narrative Choice / Paragraph14
63
Enclosure13
63
Automatic Resource Growth13
65
Legacy Game12
65
Worker Placement, Different Worker Types12
67
Auction/Bidding11
67
Storytelling11
67
Melding and Splaying11
70
Voting10
70
Memory10
70
Variable Phase Order10
70
Traitor Game10
70
Stat Check Resolution10
70
Catch the Leader10
70
Negotiation10
70
Map Addition10
70
Deduction10
79
Simulation9
79
Follow9
81
Turn Order: Pass Order8
81
Interrupts8
81
Action Drafting8
81
Hidden Roles8
85
Turn Order: Auction7
85
Advantage Token7
85
Critical Hits and Failures7
85
Force Commitment7
85
Resource to Move7
85
Line of Sight7
91
Paper-and-Pencil6
91
Connections6
91
King of the Hill6
91
Auction: Dutch6
91
Neighbor Scope6
96
Trick-taking5
96
Semi-Cooperative Game5
96
Tug of War5
96
Loans5
96
Programmed Movement5
96
Map Reduction5
96
Bingo5
103
Pick-up and Deliver4
103
Betting and Bluffing4
103
Pattern Recognition4
103
Kill Steal4
103
Investment4
103
Auction: Turn Order Until Pass4
103
Worker Placement with Dice Workers4
103
Three Dimensional Movement4
103
Pattern Movement4
103
Map Deformation4
103
Layering4
103
Ordering4
115
Real-Time3
115
Action/Event3
115
Re-rolling and Locking3
115
Finale Ending3
115
Roles with Asymmetric Information3
115
Random Production3
115
Alliances3
115
Constrained Bidding3
115
Selection Order Bid3
115
Bias3
115
Zone of Control3
126
Commodity Speculation2
126
Secret Unit Deployment2
126
Area-Impulse2
126
Singing2
126
Turn Order: Time Track2
126
Rondel2
126
Turn Order: Role Order2
126
Lose a Turn2
126
Prisoner's Dilemma2
126
Flicking2
126
Static Capture2
126
Targeted Clues2
126
Bribery2
126
Auction: Sealed Bid2
126
Relative Movement2
126
Mancala2
126
Pieces as Map2
126
Hidden Movement2
144
Rock-Paper-Scissors1
144
Stock Holding1
144
Line Drawing1
144
Passed Action Token1
144
Command Cards1
144
Order Counters1
144
Highest-Lowest Scoring1
144
Closed Economy Auction1
144
Moving Multiple Units1
144
Ladder Climbing1
144
Hot Potato1
144
Matching1
144
Questions and Answers1
144
Resource Queue1
N/A
Crayon Rail System0
N/A
Roll / Spin and Move0
N/A
Chit-Pull System0
N/A
Acting0
N/A
Single Loser Game0
N/A
Action Timer0
N/A
Ratio / Combat Results Table0
N/A
Minimap Resolution0
N/A
Player Judge0
N/A
Elapsed Real Time Ending0
N/A
I Cut, You Choose0
N/A
Auction: English0
N/A
Auction: Once Around0
N/A
Auction: Multiple Lot0
N/A
Auction: Dexterity0
N/A
Auction: Fixed Placement0
N/A
Auction: Dutch Priority0
N/A
Measurement Movement0
N/A
Different Dice Movement0
N/A
Impulse Movement0
N/A
Move Through Deck0
N/A
Movement Template0
N/A
Multiple Maps0
N/A
Turn Order: Random0
N/A
Stacking and Balancing0
N/A
Physical Removal0
N/A
Cube Tower0
N/A
Speed Matching0
N/A
Induction0
N/A
Slide/Push0
N/A
Predictive Bid0
N/A
Drawing0
N/A
Bids As Wagers0
N/A
Auction Compensation0
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