All available BGG mechanics are assigned an initial score of zero. Then, the games in the above list are processed one by one.
The score of a mechanic is incremented by one when it is found in a game. This process is repeated for all the three lists above to arrive at the final score.
Use the drop-down below to check the mechanics rank for the top 50/150/200 games. You can click on a mechanic to know more.
Last updated: May 02, 2025
Rank
Mechanic
Score
1
Hand Management
139
2
Variable Set-up
104
3
Solo / Solitaire Game
102
4
Variable Player Powers
101
5
Open Drafting
97
6
Set Collection
90
7
End Game Bonuses
85
8
Dice Rolling
65
9
Tags
58
10
Cooperative Game
52
11
Income
51
12
Contracts
50
13
Take That
48
14
Hexagon Grid
46
15
Deck, Bag, and Pool Building
45
16
Simultaneous Action Selection
43
16
Multi-Use Cards
43
18
Modular Board
41
18
Worker Placement
41
20
Scenario / Mission / Campaign Game
40
21
Tile Placement
39
22
Turn Order: Progressive
34
23
Push Your Luck
32
24
Action Points
31
24
Race
31
26
Tech Trees / Tech Tracks
30
27
Network and Route Building
29
27
Events
29
27
Victory Points as a Resource
29
30
Grid Movement
27
30
Player Elimination
27
30
Increase Value of Unchosen Resources
27
33
Point to Point Movement
26
33
Area Majority / Influence
26
35
Once-Per-Game Abilities
25
35
Delayed Purchase
25
37
Role Playing
24
37
Communication Limits
24
39
Area Movement
23
39
Pattern Building
23
41
Turn Order: Claim Action
22
41
Card Play Conflict Resolution
22
43
Track Movement
21
44
Team-Based Game
20
44
Score-and-Reset Game
20
46
Square Grid
19
47
Action Queue
18
47
Action Retrieval
18
47
Grid Coverage
18
47
Closed Drafting
18
51
Movement Points
17
51
Deck Construction
17
53
Campaign / Battle Card Driven
16
53
Legacy Game
16
55
Ownership
15
56
Trading
14
56
Turn Order: Stat-Based
14
56
Narrative Choice / Paragraph
14
56
Die Icon Resolution
14
56
Sudden Death Ending
14
61
Market
13
61
Automatic Resource Growth
13
63
Enclosure
12
63
Variable Phase Order
12
63
Worker Placement, Different Worker Types
12
63
Chaining
12
63
Hidden Victory Points
12
68
Auction/Bidding
11
68
Storytelling
11
68
Simulation
11
68
Negotiation
11
72
Memory
10
72
Map Addition
10
74
Voting
9
74
Traitor Game
9
74
Action Drafting
9
74
Follow
9
74
Catch the Leader
9
74
Melding and Splaying
9
80
Paper-and-Pencil
8
80
Turn Order: Auction
8
80
Turn Order: Pass Order
8
80
Interrupts
8
80
Stat Check Resolution
8
80
Hidden Roles
8
80
Line of Sight
8
80
Deduction
8
88
Advantage Token
7
88
Critical Hits and Failures
7
88
Force Commitment
7
88
Resource to Move
7
88
Layering
7
93
Connections
6
93
King of the Hill
6
93
Auction: Dutch
6
93
Bingo
6
93
Neighbor Scope
6
98
Trick-taking
5
98
Semi-Cooperative Game
5
98
Tug of War
5
98
Loans
5
98
Worker Placement with Dice Workers
5
98
Map Reduction
5
104
Kill Steal
4
104
Investment
4
104
Auction: Turn Order Until Pass
4
104
Three Dimensional Movement
4
104
Pattern Movement
4
104
Programmed Movement
4
104
Map Deformation
4
104
Ordering
4
112
Pick-up and Deliver
3
112
Betting and Bluffing
3
112
Pattern Recognition
3
112
Rondel
3
112
Action/Event
3
112
Re-rolling and Locking
3
112
Finale Ending
3
112
Roles with Asymmetric Information
3
112
Random Production
3
112
Alliances
3
112
Constrained Bidding
3
112
Selection Order Bid
3
112
Bias
3
112
Zone of Control
3
126
Commodity Speculation
2
126
Secret Unit Deployment
2
126
Area-Impulse
2
126
Singing
2
126
Turn Order: Time Track
2
126
Turn Order: Role Order
2
126
Lose a Turn
2
126
Flicking
2
126
Static Capture
2
126
Targeted Clues
2
126
Highest-Lowest Scoring
2
126
Bribery
2
126
Auction: Sealed Bid
2
126
Relative Movement
2
126
Mancala
2
126
Pieces as Map
2
126
Hidden Movement
2
126
Hot Potato
2
144
Stock Holding
1
144
Line Drawing
1
144
Chit-Pull System
1
144
Real-Time
1
144
Passed Action Token
1
144
Command Cards
1
144
Order Counters
1
144
Prisoner's Dilemma
1
144
Closed Economy Auction
1
144
Moving Multiple Units
1
144
Ladder Climbing
1
144
Slide/Push
1
144
Drawing
1
N/A
Rock-Paper-Scissors
0
N/A
Crayon Rail System
0
N/A
Roll / Spin and Move
0
N/A
Acting
0
N/A
Single Loser Game
0
N/A
Action Timer
0
N/A
Ratio / Combat Results Table
0
N/A
Minimap Resolution
0
N/A
Player Judge
0
N/A
Elapsed Real Time Ending
0
N/A
I Cut, You Choose
0
N/A
Auction: English
0
N/A
Auction: Once Around
0
N/A
Auction: Multiple Lot
0
N/A
Auction: Dexterity
0
N/A
Auction: Fixed Placement
0
N/A
Auction: Dutch Priority
0
N/A
Measurement Movement
0
N/A
Different Dice Movement
0
N/A
Impulse Movement
0
N/A
Move Through Deck
0
N/A
Movement Template
0
N/A
Multiple Maps
0
N/A
Turn Order: Random
0
N/A
Stacking and Balancing
0
N/A
Physical Removal
0
N/A
Cube Tower
0
N/A
Speed Matching
0
N/A
Induction
0
N/A
Predictive Bid
0
N/A
Matching
0
N/A
Bids As Wagers
0
N/A
Auction Compensation
0
N/A
Questions and Answers
0
N/A
Resource Queue
0
No records
Missing mechanics!
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