The Resistance: Avalon is a deduction game for 5-10 players where players take on the roles of good and evil Arthurian characters. While good try to save Arthur by going on 3 successful quests, evil try to assassinate Merlin or fail 3 quests.
The game is easy to understand but can be challenging to master due to the complex social dynamics and strategic gameplay.
Luck has a minimal impact on gameplay as it is primarily a deduction game where players rely on strategy, communication, and reading other players' actions to succeed.
The game heavily relies on player interaction as players must communicate, deceive, and read each other's minds to succeed, making it a highly social and engaging game.
The game offers high replayability due to the different character roles and the changing dynamics of each game depending on the players' roles and strategies.
The Resistance: Avalon is a highly engaging game that keeps players on the edge of their seats. The game is full of twists and turns, and players must use their wits and intuition to outsmart their opponents.
The game offers a lot of strategic depth, as players must carefully choose their actions and make calculated decisions to achieve their objectives.
The game is easy to learn, with simple rules that can be explained in just a few minutes. This makes it a great choice for both experienced and novice players.
The game has a high replayability factor, as each game is different and offers a unique experience. This means that players can enjoy the game multiple times without it becoming repetitive.
The game encourages social interaction, as players must work together and communicate effectively to achieve their goals. This makes it a great choice for parties and gatherings.
The game has a compelling Arthurian theme that adds to the overall experience. The theme is well-integrated into the gameplay, making it feel like you are part of the story.
The game can be played with 5-10 players, making it a great choice for larger groups. This means that everyone can get involved and have a great time.
Most of the social-deduction games involves the elimination of players at some point in the game. But, Resistance Avalon doesn't have that. All players will be in the game till the end.
As this game involves a lot of talking & deception, socially-awkward people will not like it or find it difficult to participate in the game.
The game involves a lot of deception and lying, which may not be suitable for all players. Some players may feel uncomfortable with this aspect of the game.
The game can take a while to play, especially if there are a lot of players. This may not be suitable for players who prefer shorter games.
While the game is highly replayable, some players may find that the gameplay can become repetitive after a while. This may not be suitable for players who prefer a lot of variety in their games.
Check the rules of The Resistance: Avalon in a PDF file.
You can also find the community-driven rules summary, player aid, etc., in the The Resistance: Avalon files section on the BoardGameGeek website. You need an account on BGG to download files.
These strategies are for players who have either not played or played one or two games of The Resistance: Avalon.
Each player is assigned a role at the beginning of the game, and some roles have a unique ability. Make sure you understand what each role does and how it can affect the game.
You should try to gather as much information as possible before approving a team to go on a quest. Observe which players approve of a team. Evil players want to be in the team with the good player(s) to fail the quest without revealing themselves.
If you are Merlin and suggest a team with only evil with the hope of revealing evil to good, you may expose yourself as Merlin to evil.
As the game progresses, keep track of the votes of players during the quest phase. This can help you identify patterns and make more informed decisions. Remember that good players can only play the success card while evil players can play either success or fail card.
If you are evil and proposing a team, make sure to form a team with only one evil. This makes it easy to fail a quest unless it's the 4th quest with 7 or more players in which case you can propose a team with exactly two evil players.
If you are good, you should try your best to act as Merlin. This can confuse the evil and make it difficult for them to find Merlin. Remember even if good win 3 quests, the evil team get a chance to win the game by assassinating Merlin at the end.
Even if Merlin is not able to help the good, he must keep himself hidden throughout the game. He must not do anything obvious that will expose him. His actions must be subtle in helping the good.
If you are part of the good team, you must try to talk as much as possible to provide cover for Merlin or to unearth as much information as possible to expose the evil.
if you are a normal loyal servant on the blue team, you must trust no one and look to build trust among the good. If you are evil, you must try to gaslight people from good into believing that you are also good.